AbstracTile rapid detlt!lopmelll of lntl!rnet has gitlt!n hird1 to a ne111 husilte.u model: Cloud Computing. 111is ne111 paradigm has experil!llced a fanlllstic rise in recetll )'t!Or.~ a11d i.~ iJ1 amsiiJJII growd1. The cloud computi11g is large distributed S)'Stl!ms dtat enrplo)' distributed resouras to ddit•er a ser•rice to e11d users using st!l!eral teduwlogies. dte cloud computiltg has become iltcrt!Osiltgl)' romp/ex h)' tile fact that it uses setlt!ral tl!d111iques. /11 d1is paper lilt! propose a game thooretic Jrame1110rk for cloud computing ettd users ll'llich illleract tllrough d1e respaJtse time provided h)' tl1e S)'Stem a11d decide wi/lillg/)• to regulate their load to act in stt!Od)' !It ate. Becaust! tile users of a sud1 5)!Stl!m ge11erall)' large, tlte game will he !ltudierl i11 tile scope ofmt!OIIjidd game. KE11mRDs-CLOUD CoMPU71NG, M EAN FIELD G,HJE, DISTRIBUTED SI'S7EM, LOAD BALANCING.
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