Education of sport teaching is often done by using face to face teaching where the teaching model is only effective for the students with kinesthetic learning style. However, for the students that have visual and auditorial learning style, it is less effective to use only face to face teaching. The purpose of this article to determine the level of eligibility of blended learning as a learning that is able to facilitate learners who have a diversity of three learning styles in learning sports education. The method of writing articles using meta analysis. The field of study is a component related to mixed learning in sports education. The result was that the students were interested in the blended learning and the effectiveness of the learning increased. Therefore, it is expected for the students to do the learning using blended learning. Besides doing face to face teaching, the teacher is also expected to be able to develop the teaching sources in form of video and audio to be the facility in online and offline learning that can be used for the students with visual and auditorial learning style.
The Sports School is a school that facilitates student athletes to focus on practicing sports and achieve achievements in sports but also get formal education at the School. So that students will undergo many activities and must also be good at managing the time between exercise and learning education in the academic field. The specific objective to be achieved in this study is to find blended learning specifications and components in the Sports School and to develop a prototype of blended learning (online and offline) subjects at the Sports School. The research method used is development research and effectiveness testing. The study was conducted at Sports Schools in Indonesia such as Palembang, Jakarta, Sidoarjo, Samarinda and Makassar. Data obtained is 75% of students respond very positively to Blended Learning. As many as 50% of teachers stated that student learning outcomes were very good. As many as 50% of teachers said students were very motivated. So, Blended Learning is very suitable for use in the Sports School by looking at the characteristics and results obtained.
The students at Sports School are athletes that often leave school for training camps or participate in competitions outside the city. This study therefore, aims to determine the characteristics, conditions, and needs of Sports Schools in Indonesia as a basis for the Blended Learning development. Data were collected on information related to Sports School in various regions of Indonesia, through surveys. The result showed that there are special services for students that participate in training camps and competitions. However, their skill is ineffective and requires an increase in teaching hours and workload. Therefore, based on the characteristics of the Sports School and the needs of teachers and students, the Blended Learning model was developed
<p class="Abstrak"><strong>Abstract:</strong> Gymnastics is a sport that requires a high mental for people who will do floor gymnastics skills movements. Mental can be improved if the person is very good in perception and knowledge about gymnastics skills. The purpose of this study is to provide independent learning facility for students to learn gymnastics skills. The method used is product development in the form of supporting software for mobile learning and testing for students. The result obtained was the students could learn gymnastic skills without any place and time restrictions so that the perception of gymnastics skills could be enriched independently. The conclusion of this research was that mobile learning helped to improve students' perception and knowledge of gymnastic skills without being limited to time and place of lecture.</p><strong>Abstrak:</strong> Senam lantai merupakan olahraga yang memerlukan mental tinggi bagi orang yang akan melakukan gerakan keterampilan senam lantai. Mental dapat ditingkatkan jika orang tersebut kaya dengan wawasan dan pengetahuan tentang keterampilan senam lantai. Tujuan penelitian ini adalah untuk memberikan fasilitas belajar mandiri mahasiswa dalam belajar keterampilan senam lantai. Metode yang digunakan adalah pengembangan produk berupa <em>software</em> penunjang <em>mobile learning</em> dan uji coba kepada mahasiswa. Hasil yang diperoleh yakni mahasiswa dapat mempelajari keterampilan senam tanpa ada batasan tempat dan waktu sehingga wawasan keterampilan senam lantai bisa diperkaya secara mandiri. Kesimpulan dari penelitian ini <em>mobile learning</em> membantu meningkatkan wawasan dan pengetahuan mahasiswa terhadap keterampilan senam lantai tanpa dibatasi waktu perkuliahan dan tempat kuliah.
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