The use of technology is very important in learning in the pandemic era. Various efforts were made to equip teachers to optimize the use of learning media. One of these efforts is to organize training on making interactive quizzes based on information technology which is held at SMP Negeri 1 Jaten. This training aims to provide insight related to learning media so that teachers are able to improve their abilities in making interactive quizzes and have a good impact on the future learning process. The method used in this training consists of three stages, namely preparation, implementation and evaluation.This training was conducted on May 6 – May 7, 2021 and was attended by 32 teachers for grades VII, VIII and IX consisting of subject teachers. The result of this training activity is that the teacher understands the training material well so that all the information obtained can be directly put into practice. Teachers get material that is very relevant to the needs in the classroom and can support learning activities. In addition, teachers get new insights related to learning media that can be applied in preparing interactive quizzes creatively and innovatively.
ABSTRACT:Virtual laboratory of digital engineering based mobile virtual reality is a technology that will be change the conventional laboratory. The use of virtual labs can be used for as long as you have an Android computer, wherever and whenever. A technical breakthrough that makes virtual laboratories imitate actual laboratories is the use of virtual reality technology. This thesis applies mobile augmented reality technology to a virtual software engineering laboratory. Until it becomes a functional product, many considerations and processes are required in the application of a virtual laboratory. The results of this study are used as materials for studying the application of virtual digital engineering laboratories using mobile virtual reality technology.ABSTRAK:Virtual laboratorium teknik digital berbasis mobile virtual reality merupakan teknologi yang dapat dimanfaatkan sebagai pengganti laboratorium konvensional. Penggunaan virtual laboratorium dapat digunakan dimanapun dan kapanpun selama memiliki perangkat android. Penggunaan teknologi virtual reality merupakan suatu perkembangan teknologi sehingga membuat virtual laboratorium dapat menyerupai laboratorium yang sebenarnya. Penelitian ini mengaplikasikan virtual laboratorium teknik digital dengan teknologi mobile virtual reality. Dalam mengaplikasikan virtual laboratorium perlu beberapa pertimbangan dan proses yang harus dilakukan sebelum menjadi suatu produk yang dapat digunakan. Hasil dari penelitian ini adalah sebagai bahan untuk mempelajari dalam mengaplikasikan virtual laboratorium teknik digital dengan menggunakan teknologi mobile virtual reality.
In the digitalization era, the learning process has begun to use blended learning. Blended learning is carried out face-to-face directly or indirectly. Students are expected to be able to study independently. In basic electrical practice courses, students have difficulty learning independently. This study aims to develop learning videos to improve student competencies. The development model used is the ADDIE model. The stages of development carried out are Analyze, Design, Development, Implementation, and Evaluation. The feasibility test of the basic electrical learning video in terms of motivation is 90.29%, convenience is 88.50% and material is 86.75% The feasibility of basic electrical learning videos as learning media is included in the "very feasible" category. This learning media can be used to support the learning process of basic electrical practices.
The use of Information Technology (IT) in State Vocational High School (SMK N) 4 Lubuklinggau city has not been greatly optimized. Similar deduction was obtained for existing learning facilities and media, despite wifi availability. Also, the motivation for learning during the COVID-19 pandemic has drastically declined, due to poor IT literacy among teachers. This circumstance is possibly observed from the students’ attitudes in participating in online classes, using Google Classroom and WhatsApp platforms. The assessment commenced with a pre-test, followed by a training on strengthening IT literacy as well as the development of Google Classroom and Kahoot in online learning. Subsequently, independent assignments and evaluations were conducted. The results showed an acceptable performance, with materials on "Strengthening IT Literacy", "The Development of Google Classroom in Online Learning" and "The Development of Kahoot in Online Learning", reporting 81.30, 82.72 and 82.69% comprehension rate, respectively.
This study aims to develop Electrical Machine Training Kit for electrical machine practice media in vocational education. This type of research with Analyze, Design, Development, Implementation, and Evaluation (ADDIE) model. The background of this research is that the need for electrical machine competency, which students should have mastered, is still insufficient due to inadequate tools. Many graduates still have difficulty getting a job in the industry because competence has not been fulfilled during college. Electronic engineering vocational education is a study program that has the goal of producing superior graduates in achieve electrical machine competence and being ready to work in the industry. Electronic engineering vocational education is a new study program that is still in the development stage to achieve this goal. The media aspect obtains a minimum value of 87.5% and a maximum value of 90%. Material aspects get a value of 88.40% for suitability material and 90.2% for the quality of learning. The user feasibility test obtained a value of 89.80% in review from motivation, 88.0% in terms of convenience, and 90.3% in terms of material. It is concluded that the Electrical Machine Training Kit is included in the "very feasible" category.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.