La gamification transpose des éléments de jeu dans l’espace sportif selon trois marqueurs : autonomisation, enrichissement et ludification . Les villes misent sur ces tendances actuelles de consommation de loisirs hyper-connectés, individualisés et personnalisés. L’article traite donc des modalités de production et d’usage des espaces et services sportifs gamifiés par des dispositifs connectés. Éléments théoriques, pratiques et méthodologiques arment deux études de cas typiques (parcours running d’Orléans et stade Allianz Riviera de Nice) qui montrent que la pertinence et l’efficience des aménagements réalisés sont liées aux attentes, à l’appropriation et à la valeur ajoutée que leur accordent les utilisateurs.
This first idea refers to communications-participations (Mucchielli, 2004). Built from the foundations of scientific tourism (Mao and Bourlon, op. cit.), it is understood that communications-participations strengthen the place of the tourist (citizen), who acts for a desirable development of the mountain. These communications are described as a system of thought in action and are elements of communication that can be understood in relation to the contexts in which they take on their meaning for the actors concerned: productions of any kind, concrete realisations, technical objectives, manipulation of objectives, conduct, multiple writings, discourse, attitudes and many paralanguages" (transl., Mucchielli et al., 1998: 8-9). These "generalised communications" (ibid.) therefore respond to a shared problem concerning societal issues around montanous regions, "which goes beyond and involves actors in a gameThe Pôle d'Accueil Universitaire Séolane in Barcelonnette: Qualitative Analys...
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.