This Gamification has emerged in the latest years as an alternative support and assistance for the process of learning. Our goal with this experience was to bring the concepts related to the concepts of gamification and game-based learning to provide motivation for students in basic computer learning. Through an exploratory research and the qualitative approach using the cartographic research method, we developed a specific workshop for students enrolled in a technical background course. The main results found in this study confirm the research carried out by Schlemmer [10], in which design-cognition concepts are used in teaching, in a context of configuration of Hybrid and Multimodal Living Spaces, from the perspective of Gamification.
Gamification as a Concrete Strategy for Teaching in aVocational Education Setting
O artigo resulta de uma pesquisa desenvolvida entre 2017 e 2019 que teve como objetivo compreender a intencionalidade e a contribuição da cultura digital para uma formação emancipadora de estudantes de cursos técnicos do IFRS/POA. O referencial teórico embasou-se em autores de perspectiva crítica articulados ao campo das tecnologias, estudo este, realizado com uma metodologia de pesquisa-ação crítica cuja análise compreensiva valorizou passos essenciais da análise de conteúdo. Entre os resultados, destaca-se a crítica ao conceito de inclusão digital e sua relação com o conceito de emancipação digital, articulando autores como Paulo Freire e Gilson Schwartz que contribuem com elementos para trabalhar a inclusão como estratégia para chegar à emancipação.
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