The research objective is to increase the wealth of mufrodat through hypnoteaching methods. The research subjects were all fifth grade students of MI Miftahun Najah Banyuputih Situbondo in the 2016/2017 Academic Year. Researchers used data collection instruments in the form of observation formats, question sheets, field notes, and interview guidelines. The research method is classroom action research. Data analysis techniques are planning, acting, observing and reflecting. The results of the study are: 1) The average memorization of students' mufrodat in the pre cycle before receiving hypnoteaching learning method treatment gets an average of 65.38. The smallest value is 55 and the highest value is 80. With the Minimal Completeness Criteria reference of 70, the number of students who get a score equal to or above the Minimal Completeness Criteria is 23% while students who have not reached the Minimal Completeness Criteria is 77%. 2) The average memorization of students' mufrodat in the first cycle after applying hypnoteaching learning method got an average of 72.3. The smallest value is 55 and the highest value is 80. With the Minimal Completeness Criteria reference of 70, the number of students who score equal to or above the Minimal Completeness Criteria is 61.5% while students who have not reached the Minimal Completeness Criteria is 38.5%. 3) The average memorization of students' mufrodat in the second cycle gets an average of 90. The smallest value is 75 and the highest score is 100. With a Minimal Completeness Criteria reference of 70, the number of students who score equal to or above the Minimal Completeness Criteria is 92.3% while students who have not yet reached Minimal Completeness Criteria is 7.7%. 4) The use of hypnoteaching method can increase the wealth of mufrodat of fifth grade students of MI Miftahun Najah Banyuputih Situbondo in 2016/2017 Academic Year.
Reading the yellow book is no longer a new thing in the world of Islamic boarding schools. Each Pesantren has different standards. Likewise in every institution that exists in the pesantren itself, especially in our Pesantren. Students are expected not only to be able to read the yellow book. However, they are also expected to understand the yellow book they are reading. And can really understand the rules of syntax and morphemes. The ability to read the yellow book for class IV intensive MQ girls, especially for Maharoh Qiro'ah, is a key or central problem that must be taken seriously so that students are able to read the book well. As well as being required to study the science of tools related to the yellow book such as the nahwu-short rule. One of the causes of student difficulties is the difference in previous educational backgrounds. Especially, graduates who have never known tool science before. Therefore, educators here need a few ways to make delivery more concise and easy to understand and to be able to find out what the effect of this method is.
In this neo culture technology, the role of technology and media, then becomes very large in the 21st century learning process and its various implications. In learning process may vary between teachers, technology, and media. This study aims to determine the influence of Quizizz learning material-based educational games on the performance of junior high school students in foreign language dormitories at Language Boarding House (LBH) Salafiyah Syafi’iyah Sukorejo. This research used a non-equivalent group, a post-trial semi-experimental research design, it is an examination of learning activities in the form of actions that deliberately appeared and occur in the class simultaneously. Collection of the data techniques were done by tests and questionnaire. The use of Quizizz educational game-based learning materials is effective in improving the academic achievement of Intermediate Foreign Language Boarding (LBH) students. It is proven by the t count’s value (3.373) > t table (2.160). The results of the effective use of Quizizz educational game-based learning media are high/good on the learning outcomes of Intermediate Language Boarding House (LBH) students. It is indicated by the percentage of students with scores greater than or equal to 80 is 43% percent and the percentage of students with scores greater than or equal or equal to 70 is 86%. And the percentage of student response questionnaires shows that 71% of student responses are very good and 29% are good.
This research is to describe the implementation of the knowledge test language game model to improve the ability of Arabic vocabulary in the Arabic Language Development Institute (LPBA) in Salafiyah Syafi'iyah Islamic Boarding School Sukorejo Situbondo East Java, Academic Year 2014-2015. By using a qualitative approach to the type of case study research. The method of collection data technique uses the interviews, observation, and documentation. With data analysis namely data reduction, data description, and conclusions. Based on the results of the analysis, it can be concluded that: the implementation of the language game with the knowledge test model to improve the ability of Arabic vocabulary is sufficient and competent by providing direction and guidance, fostering learning motivation for members to reward outstanding members and all things that can support towards the smooth teaching and learning process. such as the use of audio-visual media so that effective and motivative learning is created; and factors that can influence improving Arabic vocabulary mastery in the Institute of Arabic Language Development (LPBA) Salafiyah Syafi'iyah Sukorejo Islamic Boarding School in Situbondo East Java is clarified into two types, namely: consists of internal factors, such as the ability to think and external factors such as the encouragement of parents and teachers.
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