The emerging trend technologies imply the increase in the new role of the future of jobs. Most of them required Computer Science-related skills a lot, especially programming. However, there is a skill gap for it. Some previous studies showed that many students feel difficulties in learning programming. In the last decades, there are many approaches to improve student’s learning achievement through active learning methods. One of those approaches is the Flipped Classroom (FC) method. This study presents a systematic literature review of the FC approach in the programming course. The aim of this study is to explore the strategy of FC implementation in the programming class. A total of 32 papers from ACM Digital Library and IEEE Xplore Digital Library are selected for this review. We found four types of implementation of FC in programming, with the variations of the in-class or out-class activities.
This paper reports a map of identified topics from mobile learning research. Mobile learning is an emerging paradigm in an educational context as its adoption in an educational institution is growing rapidly. The students are already using and familiar with it. The publications from the last ten years were examined. Two approaches were employed to identify themes, i.e. word cloud and Latent Dirichlet Allocation. The result shows that mobile learning research is shifting from the development into optimization paradigm. This research is beneficial for mobile learning literature to inform the researcher and practitioner in the mobile learning area in terms of research topic trend and therefore consider it as a basis for designing mobile learning system in the future.
Social networking sites are very popular. At this time a lot of social networking sites that emerge and evolve. Some of which the most popular are Facebook, Twitter, path, myspace. These sites are popular because it has many users from various groups including the student. Students including active users of social networking sites. The majority of the students even already have an account at more than one site of several social networking sites. Social networking sites can be used by students for a variety of purposes, one of them as a medium of learning. This research is a case study to explore the use of social networking sites as a medium of learning among the students. A total of 42 students were respondents in this study. Results of the analysis found that social networking sites are already quite familiar among students as a means to socialize as well as a learning medium. In addition, it features a social networking site which is used as a medium of learning is not much different from the usual features that are used for other purposes.
<span lang="EN-US">This study aimed to describe the patterns of technology usage. Specifically, on the implementation of blended learning (BL) in higher education institutions. The case study explores usage patterns, influencing factors, and success factors. The data sources came from the Google Classroom log activity of 35 departments, consisting of five vocational programs, 28 undergraduate programs, and two professional programs in a university for three years with an average in a semester. A method called the customer window quadrant (CWQ) was utilized to analyze the pattern. In addition, a questionnaire was deployed to measure the teacher’s satisfaction with using the Google Classroom in a blended learning setting. The results show two dominant activities in Google Classroom, namely assigning tasks and quizzes. For the quiz, there were two popular question types, i.e., multiple-choice and short answers questions. The activity of using the Google Classroom has doubled in the three years. Assigning tasks to projects becomes the task in the Google Classroom. The usage patterns of Google Classroom are based on the level of importance. There are three activities considered the most important, namely creating class, topic, and material course. Moreover, the most influencing factors are stability, convenience, simplicity, velocity, and reliability.</span>
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