The correct choice of strategy is crucial for a successful real-time strategy (RTS) game player. Generally speaking, a strategy determines the sequence of actions the player will take in order to defeat his/her opponents. In this paper we present a systematic study of strategy selection in the popular RTS game StarCraft. We treat the choice of strategy as a game itself and test several strategy selection techniques, including Nash Equilibrium and safe opponent exploitation. We adopt a subset of AIIDE 2015 StarCraft AI tournament bots as the available strategies and our results suggest that it is useful to deviate from Nash Equilibrium to exploit sub-optimal opponents on strategy selection, confirming insights from computer rock-paper-scissors tournaments.
Recebido em 19/9/11; aceito em 10/12/11; publicado na web em 23/3/12Commonly used HPLC acetonitrile solvent has been through a worldwide shortage with a cost increase in 2008 and 2009. In order to get around this situation, a method by RP-HPLC employing methanol and aqueous acid mobile phase was developed and validated to evaluate simvastatin. The quality control assay and dissolution studies of this lipid-lowering drug were performed in diluents methanol and 0.01 M phosphate buffer with 0.5% SDS, pH 7, respectively. Dissolution test aliquots did not go through sample treatment, as described in USP SIM tablets monograph by ultraviolet spectrophotometry. The proposed method is fast, simple, feasible and robust.
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