In this article we propose a model of innovation competence of people, based on the existing literature to integrate and complement the existing models. The main contribution of this work consists in demonstrating the differences and similarities of current models and in providing a conceptual definition for each model element. In this way, both researchers and people in charge of Human Resources in companies can obtain a framework to design measuring instruments to assess the innovation competence, whichcan fulfil the twofold demand requirement of validity and reliability.
For more than three decades, researchers and practitioners in the field of English as a foreign language have faced the issue of communicative competence as a goal in language acquisition and how to reach this goal. In this article, the authors address the issue from the point of view of a theoretical and practical meshing of simulation and gaming methodology with theories of foreign language acquisition, including task-based learning, interaction, and comprehensible input, showing how simulation and gaming can be used in those phases of language acquisition in which formal instruction has proved less ineffectual. The objective of this article is to describe the close relationship between the acquisition of foreign language competence and its components and experiential learning through simulation and gaming, with specific reference to two experiments in this area.
La formación de futuros docentes en innovación educativa es de vital importancia para obtener una educación de calidad adaptada al nuevo paradigma educativo. La sociedad actual requiere de profesionales de la educación versátiles, en pos de una mejora en la calidad de la educación ofertada. Durante los cursos 2012-13 y 2013-14, en el programa oficial de doctorado de la Universidad Católica de Valencia ‘San Vicente Mártir’, se lleva a cabo un curso de formación destinado a docentes de educación secundaria sobre recursos didácticos para la enseñanza del inglés como lengua extranjera. En el curso se aborda, desde la experiencia, la implementación de la metodología de la simulación y juego y la clase invertida o flipped classroom, donde los alumnos-docentes experimentan el potencial de la clase invertida. Se parte del marco teórico de la metodología y el estudio de casos de manera no presencial, para dedicar el tiempo de clase a diseñar escenarios que permitan estudiar la literatura en inglés. Un estudio cualitativo sobre percepciones de los profesores en formación permite analizar el potencial de la simulación y juego a través de la clase invertida, en la adquisición de competencias específicas y transversales.
Today, learning is perceived as a challenge that must be faced simultaneously on numerous fronts. Indeed, learning is no longer confined to the classroom. Students have the opportunity to learn inside and outside the classroom walls. Technology plays its part, as does the abundance of information available on social networks and in the mass media. Educators must stay abreast of change as information and potentially useful technological resources leave traditional education behind. Optimising class time through new methods, techniques and resources is paramount in today's education systems. This paper presents the results of a quantitative study of students' written production in English. The English writing skills of engineering students were developed using situational (or class) simulations and a large-scale web-based simulation in real time. Quantitative analysis of students' written production was used to test for differences between experimental and control groups. The goal of this study was to show that simulation-based instruction contributes significantly to students' progress in written production in English. The results showed that students who received simulationbased instruction (experimental group) significantly improved their English writing skills, primarily in terms of organisation and linking of ideas more than students who attended a regular English course (control group).
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