Figure 1: The virtual dog outing park where one can interact with the dog. The user can pick up the ball once it is released by the dog by clicking on it, and then has to aim the ball to hit the target, after which the ball is retrieved by the dog. In other moments, it can be fed a bone or drink from a bowl by clicking on that object. The interactions are created for immersive Virtual Reality, for which we foresee opportunities to distract the participant by maintaining a high level of presence in a situation of "acute pain" to lower the pain experience.
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