Currently, the widespread of fake news has raised on the political class and society members in general, increasing concerns about the potential of misinformation that can be propagated, appearing on the center of the debate about election results around the world. On the other hand, satirical news has an entertaining purpose and are mistakenly put on the same boat of objective fake news. In this work, we address the differences between objectivity and legitimacy of news documents, treating each article as having two conceptual classes: objective/satirical and legitimate/fake. Thus, we propose a Decision Support System (DSS) based on a text mining pipeline and a set of novel textual features that uses multi-label methods for classifying news articles on those two domains. For validating the approach, a set of multi-label methods was evaluated with a combination of different base classifiers and then compared to a multi-class approach. Results reported our DSS as proper (0.80 F1-score) in addressing the scenario of misleading news from challenging perspective of multi-label modeling, outperforming the multi-class methods (0.71 F1-score) over a real-life news dataset collected from several portals of news.
Imaginário
O valor do "egocard": afetividade e violência simbólica na rede Fora do Eixo 1The value of "egocard" affectivity and symbolic violence in "Off-Axis network"
RESUMOO artigo analisa a produção acadêmica contemporânea sobre o desenvolvimento dos newsgames no jornalismo digital. Através do método da revisão bibliográfica, sistematizamos as discussões dos principais pesquisadores internacionais, indicando os desafios editoriais dos jogos noticiosos e apontando as principais modalidades, categorias e tendências. Como conclusão, notamos que essa experiência contribui para aprimorar a compreensão do contexto amplo da notícia. Ao programar as possibilidades de interação no âmbito das regras do jogo, o newsgame pode promover graus avançados de interatividade, sem prejudicar o compromisso com a informação.
Palavras-chave:Games; Newsgames; Infográficos Digitais; Jornalismo Online; Jornalismo Digital.
ABSTRACTThis article analyses contemporary academic production on the development of NewsGames in digital journalism. Based on the literature review, the discussions of the major international researchers were systematized. This research indicates the editorials challenges of newsgames, pointing out their main forms, categories and trends. We note that newsgames help to enhance the understanding of the broader context of the news. When programming possibilities of interaction within their rules, games can promote advanced stages of interactivity without sacrificing the commitment to information.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.