In order to speed up the process of rendering scenes containing many light sources, spatial data structures are used, which allow the number of lights processed for each pixel to be reduced during lighting computation. Examples of algorithms using such data structures are clustered shading and hybrid lighting. Alongside the rendering time, it is important to consider memory consumption resulting from processing a large number of lights. This paper presents a novel modification of the hybrid lighting algorithm using an octree that allows for a significant reduction in the amount of memory required to store the data structure.The proposed modification uses an octree to store the information about the rendered space. Detailed analysis of the proposed algorithm, and numerical results obtained for various 3D scenes, as well as different input data, all prove that the proposed method significantly reduces the memory required to store lists of lights used by the algorithm.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2025 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.