Background: People with mental disorders have a higher prevalence of physical illnesses and reduced life expectancy as compared with the general population. However, there is a lack of knowledge across Europe concerning interventions that aim at reducing somatic morbidity and excess mortality by promoting behaviour-based and/or environment-based interventions.
Less attention has been focused on whether health promoting interventions are effective in people with mental health problems and whether they require adaptation for this target group [23]. In a systematic review article Verhaeghe et al. [24] identified 14 studies evaluating the effects of lifestyle interventions on body weight and subjective quality of life in people with severe mental disorders. Results
Technology has always impacted the practice of fashion design. From materials to new manufacturing Though fashion and technology have long intersected, recent revelopments in computation have enabled the adoption of new methods, tools, and approaches to design. From materials to new manufacturing processes of the industrial age, advancements in technology have driven forward our understanding of the aesthetics, style, and functionality of garments and accessories. Fashion and Technology provides a conceptual framework for how new technologies are used in fashion design and shows how they can be implemented into the design process. This practical guide includes highly visual tutorials that introduce students and practitioners to designing with electronics-such as LEDs, sensors, electroluminescent materials, conductive and reactive materials-and digital fabrication technologies such as 3D printing and laser cutting. Projects make these innovative materials accessible to designers and will inspire creative collaborations within studio practice.
This comprehensive introduction to accessory design gives the aspiring designer an overview of the history of fashion accessories, including a look at important contributions by brands both classic and contemporary. Genova presents a model for accessory design, from inspiration through manufacturing, and relates that process to the design of handbags and small leather goods, footwear, hats, gloves, belts, neckwear, and pocket squares. For each accessory, the text explains how the designer’s creativity can be channeled into the development of styles that enhance a brand’s appeal to its target market.
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