This work addresses the problem of patch-based image denoising through the unsupervised learning of a probabilistic high-dimensional mixture models on the noisy patches. The model, named hereafter HDMI, proposes a full modeling of the process that is supposed to have generated the noisy patches. To overcome the potential estimation problems due to the high dimension of the patches, the HDMI model adopts a parsimonious modeling which assumes that the data live in group-specific subspaces of low dimensionalities. This parsimonious modeling allows in turn to get a numerically stable computation of the conditional expectation of the image which is applied for denoising. The use of such a model also permits to rely on model selection tools, such as BIC, to automatically determine the intrinsic dimensions of the subspaces and the variance of the noise. This yields a blind denoising algorithm that demonstrates state-of-the-art performance, both when the noise level is known and unknown.
In this paper, we propose a framework to train a generative model for texture image synthesis from a single example. To do so, we exploit the local representation of images via the space of patches, that is, square sub-images of fixed size (e.g. 4 × 4). Our main contribution is to consider optimal transport to enforce the multiscale patch distribution of generated images, which leads to two different formulations. First, a pixel-based optimization method is proposed, relying on discrete optimal transport. We show that it is related to a well-known texture optimization framework based on iterated patch nearest-neighbor projections, while avoiding some of its shortcomings. Second, in a semi-discrete setting, we exploit the differential properties of Wasserstein distances to learn a fully convolutional network for texture generation. Once estimated, this network produces realistic and arbitrarily large texture samples in real time. The two formulations result in non-convex concave problems that can be optimized efficiently with convergence properties and improved stability compared to adversarial approaches, without relying on any regularization. By directly dealing with the patch distribution of synthesized images, we also overcome limitations of state-of-the art techniques, such as patch aggregation issues that usually lead to low frequency artifacts (e.g. blurring) in traditional patch-based approaches, or statistical inconsistencies (e.g. color or patterns) in learning approaches.Preprint. Under review.
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