Aims. The development of a general code for 3D Lyα radiation transfer in galaxies to understand the diversity of Lyα line profiles observed in star-forming galaxies and related objects. Methods. Using a Monte Carlo technique, we developed a 3D Lyα radiation transfer code that allows for prescribed arbitrary hydrogen density, ionisation, temperature structures, dust distributions, arbitrary velocity fields, and UV photon sources. As a first test and application we examined the Lyα line profiles predicted for several simple geometrical configurations and their dependence on the main input parameters. Results. Overall, we find line profiles reaching from doubly peaked symmetric emission to symmetric Voigt (absorption) in static configurations with increasing dust content, and asymmetric red-(blue-) shifted emission lines with a blue (red) counterpart ranging from absorption to emission (with increasing line/continuum strength) in expanding (infalling) media. In particular we find the following results to be interesting for the interpretation of Lyα profiles from galaxies. 1) Standard Lyα absorption line fitting of global spectra of galaxies may lead to an underestimation of the true hydrogen column density in certain geometrical conditions; 2) Normal (inverted) P-Cygni-like Lyα profiles can be obtained in expanding (infalling) media from objects without any intrinsic Lyα emission, as a natural consequence of radiation transfer effects; 3) The formation and the detailed shape of Lyα profiles resulting from expanding shells has been thoroughly revised. In particular we find that, for sufficiently large column densities (N H > ∼ 10 20 cm −2 ), the position of the main Lyα emission peak is quite generally redshifted by approximately twice the expansion velocity. This is in excellent agreement with the observations of z ∼ 3 LBGs, which show that Lyα is redshifted by ∼2V exp , where V exp is the expansion velocity measured from the interstellar absorption lines blueshifted with respect to the stellar redshift. This finding also indicates that large-scale, fairly symmetric shell structures must be a good description of the outflows in LBGs.
Previous work has reported that it is not difficult to give people the illusion of ownership over an artificial body, providing a powerful tool for the investigation of the neural and cognitive mechanisms underlying body perception and self consciousness. We present an experimental study that uses immersive virtual reality (IVR) focused on identifying the perceptual building blocks of this illusion. We systematically manipulated visuotactile and visual sensorimotor contingencies, visual perspective, and the appearance of the virtual body in order to assess their relative role and mutual interaction. Consistent results from subjective reports and physiological measures showed that a first person perspective over a fake humanoid body is essential for eliciting a body ownership illusion. We found that the illusion of ownership can be generated when the virtual body has a realistic skin tone and spatially substitutes the real body seen from a first person perspective. In this case there is no need for an additional contribution of congruent visuotactile or sensorimotor cues. Additionally, we found that the processing of incongruent perceptual cues can be modulated by the level of the illusion: when the illusion is strong, incongruent cues are not experienced as incorrect. Participants exposed to asynchronous visuotactile stimulation can experience the ownership illusion and perceive touch as originating from an object seen to contact the virtual body. Analogously, when the level of realism of the virtual body is not high enough and/or when there is no spatial overlap between the two bodies, then the contribution of congruent multisensory and/or sensorimotor cues is required for evoking the illusion. On the basis of these results and inspired by findings from neurophysiological recordings in the monkey, we propose a model that accounts for many of the results reported in the literature.
Radiative transfer (RT) simulations are now at the forefront of numerical astrophysics. They are becoming crucial for an increasing number of astrophysical and cosmological problems; at the same time their computational cost has come within reach of currently available computational power. Further progress is retarded by the considerable number of different algorithms (including various flavours of ray tracing and moment schemes) developed, which makes the selection of the most suitable technique for a given problem a non‐trivial task. Assessing the validity ranges, accuracy and performances of these schemes is the main aim of this paper, for which we have compared 11 independent RT codes on five test problems: (0) basic physics; (1) isothermal H ii region expansion; (2) H ii region expansion with evolving temperature; (3) I‐front trapping and shadowing by a dense clump and (4) multiple sources in a cosmological density field. The outputs of these tests have been compared and differences analysed. The agreement between the various codes is satisfactory although not perfect. The main source of discrepancy appears to reside in the multifrequency treatment approach, resulting in different thicknesses of the ionized‐neutral transition regions and the temperature structure. The present results and tests represent the most complete benchmark available for the development of new codes and improvement of existing ones. To further this aim all test inputs and outputs are made publicly available in digital form.
Which is my body and how do I distinguish it from the bodies of others, or from objects in the surrounding environment? The perception of our own body and more particularly our sense of body ownership is taken for granted. Nevertheless, experimental findings from body ownership illusions (BOIs), show that under specific multisensory conditions, we can experience artificial body parts or fake bodies as our own body parts or body, respectively. The aim of the present paper is to discuss how and why BOIs are induced. We review several experimental findings concerning the spatial, temporal, and semantic principles of crossmodal stimuli that have been applied to induce BOIs. On the basis of these principles, we discuss theoretical approaches concerning the underlying mechanism of BOIs. We propose a conceptualization based on Bayesian causal inference for addressing how our nervous system could infer whether an object belongs to our own body, using multisensory, sensorimotor, and semantic information, and we discuss how this can account for several experimental findings. Finally, we point to neural network models as an implementational framework within which the computational problem behind BOIs could be addressed in the future.
We present a largely improved version of crash, a 3D radiative transfer code that treats the effects of ionizing radiation propagating through a given inhomogeneous H/He cosmological density field on the physical conditions of the gas. The code, based on a Monte Carlo technique, self‐consistently calculates the time evolution of gas temperature and ionization fractions due to an arbitrary number of point/extended sources and/or diffuse background radiation with given spectra. In addition, the effects of diffuse ionizing radiation following recombinations of ionized atoms have been included. After a complete description of the numerical scheme, to demonstrate the performance, accuracy, convergence and robustness of the code, we present four different test cases designed to investigate specific aspects of radiative transfer: (i) a pure‐hydrogen isothermal Strömgren sphere; (ii) realistic Strömgren spheres; (iii) multiple overlapping point sources; and (iv) shadowing of background radiation by an intervening optically thick layer. When possible, detailed quantitative comparison of the results against either analytical solutions or 1D standard photoionization codes has been made, and shows a good level of agreement. For more complicated tests the code yields physically plausible results, which could be eventually checked only by comparison with other similar codes. Finally, we briefly discuss future possible developments and cosmological applications of the code.
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