In the strict challenges faced by society, a paradigm shift is needed in the education system that can provide a set of 21st century skills needed by students to deal with every aspect of global life. One of them is scientific literacy. Unfortunately, the scientific literacy ability of students in Indonesia is still low. The Inquiry and SETS models have been widely applied to improve students' scientific literacy skills. However, weaknesses are found such as: students still cannot use their content knowledge to explain scientific phenomena perfectly; and the need for more in-depth inquiry activities so that students' abilities in designing and evaluating scientific investigations obtain excellent results. Therefore, innovation was created to develop the BRADeR learning model based on consideration of the strengths and weaknesses of the inquiry model and SETS as well as theoretical and empirical support. This research serves as a preliminary study in the process of developing the BRADeR model to improve students' scientific literacy skills. This study includes a needs analysis and literature review. The results show that innovation can be maintained as a basis for developing a hypothetical model of the BRADeR learning model. The syntax of the BRADeR model includes: brainstorming, reading, analyzing, decision making, and reflection. The hypothetical model of the BRADeR learning model must be tested to meet the aspects of validity, practicality, and effectiveness to improve the scientific literacy skills of junior high school students.
The results of the preliminary study show that the scientific literacy ability in 4 SMP Negeri Pematangsiantar is still relatively low. Since science study habits are still traditional and minimize the significance of being able to read science as a competency that students must acquire, there is a tendency for the learning process to not aid students in developing their scientific literacy skills. Due to this, the BRADeR learning model was developed using innovation, taking into account the benefits and drawbacks of the inquiry and SETS models as well as supporting theoretical and empirical research. This study serves to determine the validity of the BRADeR learning model that has been developed. The method of collecting validity data uses the focus group discussion (FGD) method. The validity of the BRADeR learning model was assessed based on content validity and construct validity. The BRADeR learning model was established and is in the very valid category, according to the validity results from experts in the field of science education (IPA). The BRADeR learning paradigm can be used to enhance high school students' science literacy abilities.
Interactive media is media that asks students to practice a skill and receive feedback. As previously stated, interactive media is a system for presenting lessons with visuals, sound, and video material, which are presented with controls so that students can not only hear and see images and sound, but also give an active response. Creativity is an ability to create something new, unique, different from before, either in the form of an idea or a real work by combining pre-existing elements. The type of research used is the method of developing interactive learning media. The purpose of this study was to increase the creativity of UHKBNPP physics education students in developing interactive teaching media. The conclusions obtained from the development of interactive teaching media to increase the creativity of UHKPNP physics education students are very high, namely the average percentage is 96%. This is obtained from the average percentage of media experts, namely 83.76%. For the average percentage of material experts is 91.25%. This is very good for students in developing media to increase student creativity.
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