Majapahit is believed to be a great civilization that once have been victorious in our archipelago. Although much is known about the Majapahit, but it turns out more obscure facts have not been revealed and need to be explored in more depth. One is how the people of Majapahit live their life, how they built the civilization by building houses and how they manage their social environment. Using CGI (Computer Generated Imagery) Technology a "replica" Majapahit life can be built by combining the findings of archaeological and engineering-based digital animation 3d.
<strong>Abstract</strong><br />Animation Cinematography in Virtual Reality Media with Indonesian Local Ghost Content. This research objective is to search local potential in visual communication design especially animation cinematography field in context of Virtual Reality (VR) usage that contained Indonesian local ghost stories as entertainment yet informational message. The development of VR media as short animation movie media is affecting visual communication design especially animation cinematography because of the variety and optional camera view is not only determined by movie maker. Interactivity through VR media makes user is immersive with the environment. The immersive aspect can be more attractive when affecting user such as in horror ghost stories through VR media that caused audience feels horror through simulation or fantasy. But the quantity<br />and quality of VR media is not use enough and through this research this problem is analyzed in descriptive qualitative method to explore understanding and content in VR design especially local ghost stories that can be entertainment yet informational. The usage of animation cinematography will transform in VR media especially in 360 VR<br />animation movie.<br /><div> </div><div> </div><strong>Abstrak</strong><br />Sinematografi Animasi dalam Media Virtual Reality Bermuatan Hantu Lokal<br />Indonesia. Penelitian ini bertujuan untuk menggali potensi lokal dalam sudut pandang keilmuan Desain Komunikasi Visual terutama dalam rumpun sinematografi animasi yang berkaitan dengan pemanfaatan medium Virtual Reality (VR) dengan konten hantu lokal Indonesia sebagai sarana hiburan ataupun dapat dimanfaatkan lebih lanjut sebagai<br />media untuk menyampaikan informasi. Perkembangan media VR mempengaruhi perkembangan keilmuan, terutama sinematografi animasi dari sudut pandang kamera yang memberikan opsi dalam pembingkaian gambar yang sudah tidak dipilihkan oleh perancang film. Interaktivitas melalui media VR mengakibatkan seolah-olah kita merasa imersif dengan lingkungan. Aspek imersif yang terjadi sangat mempengaruhi<br />penggunanya, sebagai contoh VR yang bertemakan horror hantu sehingga pengguna bereaksi ketakutan dan mendapatkan pengalaman yang bersifat simulasi bahkan fantasi.<br />Namun sangat disayangkan secara kuantitas dan kualitas media VR ini belum maksimal dimanfaatkan, sehingga dalam penelitian ini melalui analisis kualitatif deskriptif mencoba memberi pemahaman dan menggali konten yang dapat menjadi masukan untuk dimunculkan dalam karya desain VR, khususnya kekayaan budaya hantu lokal yang dapat dijadikan sarana hiburan ataupun informasi. Tidak hanya itu penerapan<br />sinematografi animasi diharapkan bertransformasi dalam medium VR khususnya dalam 360 film animasi VR.<br /><br />
Digital production proses using integrated image editor software, which has own drawing tools function, makes easier producing textures material that applied in 3D model.
Video Tracking is one of the processes in video postproduction and motion picture digitally. The ability of video tracking method in the production is helpful to realize the concept of the visual. It is considered in the process of visual effects making. This paper presents how the tracking process and its benefits in visual needs, especially for video and motion picture production. Some of the things involved in the process of tracking such as failure to do so are made clear in this discussion.
Dams provide many benefits for our society such as the supply of drinking and irrigation water, the generation of electric power and flood protection. However, when a dam fails, large quantities of water are suddenly released, creating major flood waves capable of causing damages to downstream areas. Therefore, every dam requires an Emergency Action Plan (EAP) guideline for disaster preparedness. In EAP guidelines, there is emergency management including how to communicate people do the right thing during and after a disaster to have the best chance of survival with as little loss as possible. Effective communication is essential during each phase of emergency management. In the mitigation and preparedness phases, communication helps to exchange and confirm information and efforts to be prepared by appropriate stakeholders and organizations before an event. This paper will describe effective communication using visual communication media concept in leaflet and video to minimize the risk of loss of life and property downstream. Based on the dam failure modeling, the people can know detailed information about the risk area, the property and evacuation procedure to minimize flood hazard.
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