Penelitian ini bertujuan untuk mengembangkan media pembelajaran IPA terpadu berkarakter peduli lingkungan pada tema konservasi dengan pendekatan science-edutainment. Metode yang dipakai untuk mencapai tujuan yaitu melalui penelitian pengembangan (Development Research) yang diarahkan untuk mengembangkan media pembelajaran IPA terpadu berkarakter peduli lingkungan tema konservasi bagi siswa SMP, yang berupa puzzle, crossword maupun squareword berbasis TIK. Hasil penelitian ini menunjukkan bahwa hasil belajar IPA terpadu tema konservasi mengalami peningkatan. Secara keseluruhan peningkatan (gain) hasil belajar sebesar 0,85 yang artinya peningkatannya dengan kriteria tinggi. Rata-rata total skor indikator karakter peduli lingkungan adalah 93,75 yaitu telah menunjukkan kriteria membudaya (MK) dikalangan siswa.The aim of this research is to develop a character integrated science learning media on the theme of conservation with science edutainment approach. The method used to achieve the goal of development through Research and Development (R and D) is directed to develop media integrated science learning environment characterized by caring conservation theme for junior high school students, in the form of puzzles, crossword and ICT-based squareword. The results of this study indicate that the integrated science learning outcomes increased conservation theme. Overall of the improvement (gain) learning outcomes of 0.85, means increase with height criteria. The average total score of the indicator is 93.75 environmentally conscious characters that have shown entrenched criteria (MK) among students.
Tujuan penelitian ini untuk mengetahui bagaimana kelayakan dan keefektifan media science comic berbasis PBL pada tema bunyi dan pendengaran. Jenis penelitian ini merupakan R and D (Research and Development). Hasil penilaian pakar terhadap science comic berbasis PBL memperoleh kriteria sangat layak dengan persentase penilaian pakar media sebesar 95,83%, pakar materi sebesar 95,37%, dan pakar bahasa sebesar 99,07%. Hasil belajar siswa meningkat dengan kategori sedang dengan nilai N-gain sebesar 0,62. Selain itu, kemampuan berpikir siswa juga mengalami peningkatan yang signifikan berdasarkan perhitungan t test dengan nilai thitung> ttabel (22,4>1,68).This research gives countenance to curriculum 2013 with development science comic based PBL on sound and hearing. This research type is R and D (Research and Development). The validation result shows that science comic has very feasible as a learning media by score percentage from medium expert at 95.83%, material expert at 95.37%, and language expert at 99.07Students learning outcome increases in average category which showed from N-gain score at 0.62. In addition, students critical thinking skill increases significanly by score of tscore > ttabel (22.4>1.68).
The purpose of this article was to investigate the effectiveness of Google Classroom as a tool for support online science learning during pandemic COVID-19 in Indonesia. One of the impacts caused by COVID-19 in the education field is the implementation of online learning in all subjects, including science learning. This condition causes many teachers to use tools for online learning. Google Classroom is one of several tools to support online learning. Based on the literature review, this tool can manage class schedules, provide online and offline communication, share files, create and organize assignments, and provide feedback efficiently. This article also outlines the advantages and disadvantages when organizing online learning using Google Classroom, particularly in science learning.
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