This study aims to analyze the effect of the use of the Role Playing method on student learning outcomes in learning Citizenship Education in class III 66 State Primary School Pontianak City. The method used is an experimental method. In this study, researchers used a Quasi Experimental design in the form of Nonequivalent Control Group Design. The population in this study were all students of class III 66 Pontianak Elementary School, while the sample was drawn through the whole class III. Based on the results of the draw, the research sample was obtained, namely class III A (control class) and III B (experimental class) totaling 54 students. Data collection techniques used are direct observation techniques and measurement techniques and data collection tools used in the form of observation sheets and test deeds. Based on the analysis of the data obtained the average results of the experimental class post-test of 79.23 and post-test of the control class of 74.93, obtained t-count of 2.993 and t-table (α = 5% and dk = 26 + 28 - 2 = 52) equal to 1.676, because t_count> t_table, then Ha is accepted. So, it can be concluded that there is an influence of the use of the Role Playing method on student learning outcomes in learning Citizenship Education in grade III 66 Pontianak Elementary School. Based on the results of the calculation of the effect size (ES) obtained ES = 0.57, which includes the criteria of being moderate, ie 0.2> ES 0.8. Thus, it can be said that the Role Playing learning model gives a good influence on the narrative essay writing skills of students in class III Pontianak Elementary School Negeri PontianakKeywords: Role Playing Learning Model
This study aims to produce teaching materials based on local wisdom inWest Kalimantan at 35 Public Elementary Schools, South Pontianak. Thistype of research is ADDIE model development research with analysis,design, development, implementation and evaluation steps. The feasibilitylevel of teaching materials validated to material experts I obtained anaverage of 4.0 with the "Valid" category and the feasibility level ofteaching materials validated to material experts II obtained an averageof 4.4 with the "Very Valid" category. The results of the recapitulation ofthe data validation results by two material experts are an average of 4.2with the "Very Valid" category, teaching materials are feasible to betested. The practicality level of small-scale trial teaching materialsobtained an average of 4.2 in the "Practical" category and thepracticality level of large-scale trial teaching materials obtained anaverage of 4.6 with the "Very Practical" category. The results of thepracticality assessment of teaching materials by teachers reached anaverage of 5.0 with the "Very Practical" category.Keywords: Development, Local Wisdom, Teaching Materials
This study aims to produce a product in the form of animated PowerPoint-based learning media and analyze the feasibility level of animated PowerPoint-based learning media to help learning activities on theme 1 sub-theme 1 grade V elementary school measured from the design and material aspects. This study employed qualitative and quantitative approach. The technique of data analysis used the method of development which known as Research and Development (R&D). With 4D stages: define, design, development, and dessiminite. This study was validated by 2 experts and 30 students were get involved as respondents who were divided into 2 groups, namely a small group of 9 people and a large group of 21 people.The results of this study revealed that the development of animation powerpoint-based learning media measured from the design aspect and the material aspect is stated to be very feasible as a learning medium to assist learning activities on theme 1 sub-theme 1 grade V elementary school with a feasibility presentation value of 94.76% and 96.83% of the trial activities were included in the “Very Good” category, supported by the feasibility results of the expert validators with a feasibility value of 97.58% and 96.11%, which were included in the “Very valid” category, respectively.
The purpose of this study is whether interactive animated media in science learning can influence the learning interest of fifth grade students at UPT SPF Negeri Kalukuang II Makassar. This study aims to determine whether there is an influence of interactive animated media in science learning on students' learning interest in class V UPT SPF Negeri Kalukuang II Makassar. This study uses a type of quantitative research with pre-experimental methods with the One Group Pretest and Posttest Design model. With the number of population and sample, namely class V with a total of 25 students. Data collection methods used questionnaires and documentation. The data analysis technique used is descriptive statistical analysis techniques and inferential statistics. The results showed that the average student pretest result was 78.5 in the less category, then interactive animated media was applied to the learning process so that the posttest results of students achieved an average score of 89.65 in the High category. Based on the hypothesis test using the paired samples test obtained in the management of the Sig. (2-tailed) < α then obtained 0.001 < 0.05. This shows that H0 is rejected and H1 is accepted. In addition, it can also be seen from the average pretest result of 78.5 with the highest score of 74 and the lowest score of 44, while the average posttest result is 89.65 with the highest score of 91 and the lowest score of 56. N-Gain analysis shows the average normalized gain of 0.457 is in the medium category. From these results it can be concluded that there is an influence of interactive animated media on students' learning interest in Science lessons for Class V SD Negeri Kalukuang II Makassar.
Pengabdian masyarakat ini bertujuan untuk menambah pemahaman masyarakat dalam penerapan merdeka belajar dan implementasi dari pola penerapan merdeka belajar itu berdampak baik terhadap peningkatan daya kreativitas peserta didik di lingkungan masyarakat, menjadikan pembelajaran lebih menyenangkan, berkualitas dan bermakna, karena dengan penerapan merdeka belajar peserta didk memiliki kemampuan berfikir kritis, memiliki kepekaan emosi, berbakat dan memiliki daya imajinasi yang tinggi sehingga masyarakat yang mempunyai anak yang mengekang pendidikan dalam segala jenjang dapat lebih mudah dan paham dalam mengaplikasikan konsep merdeka belajar
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