The purpose of this study was to develop teaching materials for writing short stories based on storyboarding techniques in class XI high school students, to know the feasibility of teaching materials for writing short stories based on storyboarding techniques in class XI high school students and to know the effectiveness of short story writing teaching materials based on storyboard techniques in class XI High school. This research is a research development or Research & Development (R&D). Research and Development is a research method used to produce certain products and test the effectiveness of products in the form of teaching materials to write short stories based on storyboarding techniques for class XI high school students. This development research resulted in the feasibility of the product being developed, a validation test involving media expert lecturers with an average score of 4.5 and Indonesian language professors with an average score of 4.66 and trials on students with an average score of 4, 45 with very good criteria. The eligibility criteria for teaching materials developed with a percentage of eligibility of 89%, the teaching material for writing short stories based on storyboarding techniques for class XI high school students is very feasible to use. To achieve the objectives of teaching and learning activities must be done efficiently in its implementation to be effective and efficient. The feasibility assessment of this module includes four aspects namely, the content / material aspect, the presentation aspect, the language aspect and the graphic aspect.
This research aims to produce teaching materials, describing the feasibility and effectiveness of teaching materials writing short stories with a contextual approach based on local wisdom in XI grade students of SMK Negeri 1 Kota Bangun. This research is a model of research and development. The data sources in this study are obtained from the development, implementation of learning, quality of products of development results, material development process, and material preparation. Data analysis techniques include measuring student writing test results, student response measurement, validation and planning assessment. This research resulted in teaching materials to write short stories with a contextual approach based on local wisdom for vocational class XI students. The feasibility of teaching materials is obtained from validation results by language experts (93.75%). The media experts (88%) category is very feasible with ready-to-use product decisions in the field without revision. The effectiveness of teaching materials can be seen from the results of the observer assessment, which is 3.65 classified very well. Furthermore, the teacher response calculation was 96.73%, and the student response was obtained at 88.94%, classified as very feasible with ready-to-use product decisions in the field without revision. The short story writing test results yielded an average score of 85.9%, included in the excellent category. Test results write short stories on background aspects (100%), themes (97.5%) and language usage (90.83%) fall into the category very well. Thus, teaching books writing short stories with a contextual approach based on local wisdom can be used in the learning process for vocational students in XI grade.
This study aims to describe the pronoun of Dayak Benuaq language charm and its use in the community in Kecamatan Muara Lawa. In addition, this research is also a step to preserve one of Indonesia’s wealth of language, especially the Dayak language Benuaq. It is hoped that this research can explore and explore local wisdom values in the Dayak Benuaq community. The type of this research is descriptive qualitative research, that is research based on existing fact or phenomenon that empirically use Dayak Benuaq language. The technique of provision of data used is the technique of fishing rod, technique, skillful technique of advance, technological skill tansemuka, record recording technique. In the analysis of data used the method of agih or distributional, that is analyzing the language system or the whole rules that are set in the language based on the behavior or the characteristics of grammar on certain lingual units The results showed that the pronoun persona of the Dayak Benuaq language consists of three self-referential pronouns (1) the first single pronoun and the first plural pronoun consisting of ap, aqq, aweq, kaiq, and takaq, referring to the person to whom; (2) the pronouns of the second person singular and the pronouns of the second plural person consisting of aweq, ko, and ka, and referring to the person in question; (3) The third singular pronoun Persona and the third plural pronoun consisting of uhak, ongan, mali, and ulutn. The use of pronoun persona in Dayak Benuaq language is in accordance with the role of social factors (age, social status, and familiarity) on the use of pronouns persona, the use of pronouns persona in Dayak language Benuaq is adapted to the circumstances in communication, ie in terms of age, respected person or people who have a relationship of intimacy or kinship.
This study aimed to examine the variation in children's language in mixed marriages between Buton Cia-Cia Laporo and Banjar in Samarinda City. The research method uses qualitative methods. The research location is in Sungai Dama Village, Samarinda City. Data collection techniques in the form of observation, documents, and interviews. Data collection, reduction, presentation, analysis, and concluding are data analysis techniques. The study results can be classified based on the language variation of children in mixed marriages, Buton Cia-Cia Laporo and Banjar. First, the speaker aspect consists of: (1) dialect; (2) idiolect; and (3) sociolect, which includes colloquial and the use of variations of Indonesian and Butonese Cia-Cia Laporo with the influence of Banjarese dialects. Second, the formal aspect consists of (1) casual variety, (2) familiar variety, and (3) the variety of businesses, and generally, the children use the Butonese Cia-Cia Laporo and Banjar languages. The three aspects of use consist of (1) the field of education; (2) the health sector in the form of a series of vocabulary, phrases and acronyms. Fourth, the aspect of facilities is a variety of spoken language characterized by non-linguistic elements.
The aims of this study are to (1) describe the development of game media in Indonesian language learning; (2) reveal the level of interest in using game media in an effective learning process requires media in Indonesian language learning; and (3) knowing the level of effectiveness of using game media in learning Indonesian. This research is development research, with data collection steps according to the development model according to Borg & Gall. The stages taken in this research are limited to seven stages, namely research and information collecting, planning, developing the preliminary form of product, preliminary field testing, main product revision, main field testing, and operational product revision. The results of the research show that: (1) the development of learning media based on Android games with the support of the Netbeans 12.4 product oracle software; (2) students have a positive attitude towards the product by 81% in the "very interesting" category; (3) the level of effectiveness of using game media in learning Indonesian is 82% or very effective. Based on the results of these studies, it can be concluded that web-based games can be used to support learning media for high school students.
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