Dedico este trabalho aos meus pais. Meu pai, nefelibata incondicional, por me ensinar o significado da palavra carpe diem. Minha mãe, amazona-líder, por me ensinar a lutar pelos meus sonhos e mostrar a importân-cia de construirmos uma base sólida e acreditarmos no futuro. RESUMO:A pesquisa "Habitar Híbrido: Interatividade e Experiên-cia na Era da Cibercultura" buscou estudar as transformações ocorridas na família contemporânea e em seus modos de vida, verificando os impactos das novas tecnologias de informação e comunicação no cotidiano doméstico e social do habitar híbrido e interativo advindo da virtualidade, analisando a concepção projetual de arquitetura, sua produção e o resultado espacial alcançado em projetos de habitação, fornecendo critérios que possam auxiliar na reflexão sobre o design e a domesticidade. ABSTRACT:The research "Hybrid Habitation: Interactivity and Experience in the Cyberculture Era" aims to study the transformations occurred in contemporary family and their way of life, verifying the impacts of new information and communication technologies at hybrid dwelling, in the social and domestic quotidian, succeeded by virtuality; analyzing architectures project conception, its production and its spatial result in habitation projects, supplying criteria that can be helpful for designing and domesticity reflections. AGRADECIMENTOS FAPESP -Fundação Nacional de Amparo à Pesquisa do Estado de São Paulo, Departamento de Arquitetura e Urbanismo da EESC-USP, Nomads.uspNúcleo de Estudos de Habitares Interativos;Especialmente ao Prof. Assoc. Marcelo Tramontano por estes anos tão instigantes de aprendizado profundo e amizade; Aos amigos Poliana Melo e Zé Maia pelas ilustrações (capa e abertura dos capítulos) e pela colaboração na arte gráfica dessa dissertação; À minha família, por compreender as constantes ausências, em especial minha avó Therezinha e meu afilhado Vinícius; A todos os professores que acompanharam e estimularam esta pesquisa, alimentando minha inquietação, em particular Profa. Dra. Cibele Rizek, Prof. Dr. Azael Camargo e Profa. Dra. Sílvia Laurentiz; Aos amigos da Panamericana -Escola de Arte e Design; A todos os pesquisadores e amigos que compõem o Nomads Crew, pelo conhecimento compartilhado, em especial Gabriela, Nilton, Fernanda, Fábio, Cíntia, Marcos, Tatiana, Lara, Mayara, Clarissa, Renata, Ana Paula, Ana, Marlon, Alma, Varlete e a minha sempre amiga e co-orientadora Profa. Dra. Anja Pratschke; Aos amigos Munir, Nico, Caio, Maurício, Ademar, Maria, Raquel, Joaquim, Simone, Andrea, Túlio, Fred, Roberto, Letícia, Graziela e Nino; Aos amigos que carinhosamente me deram suporte na reta final, Sirlene, Flávio, Celine, Camila e Paulo. "(…) You could rearrange the environment so people will behave in appropriate ways. As, for instance… imagine there's a great river, a torrent. And people keep drowning in it as they try to get across. The thing to do is build a bridge over the river. You won't need a sign to tell people to use the bridge. They will come. They will see the bridge, and they ...
Nowadays it is possible to use technology to achieve emotion-oriented products related to the user experience. The aim of this paper is to address a design exploration that combines the use of algorithmic modeling in order to create a design that seeks to express meaning through emotional bonds with people. Life Lamp was created to represent a life cycle as a sensitive object consisting of three layers and a unique shade that produces a complex image, expressing the paths and surprises of our existence. The design process is a hybrid between top-down and bottom-up approaches. The designers worked both with a predefined heart-like 3D model as the design base and with agent-based modeling, widely explored by Craig Reynolds in the 1980s. Life lamp is a product that emerged as a result of Estudio Guto Requena's research that investigates the impact of digital culture through design by seeking to merge technology and affection.
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