In the cultural heritage field, many Serious Games applications have been developed whose goal is to educate players and users not particularly specialized or familiar with this field. On the other hand, 3D models of cultural heritage objects created with precise 3D modelling methods can be a very useful asset for these applications. In this paper a composite Serious Game for the Stoa of Attalos, a prominent monument in the Ancient Athens Agora, is developed and presented. 3D models are used, which were produced mainly with automated image based modelling techniques. The creation of the 3D models is described and presented along with the development of the application, which offers three options for the player. These options are: a quiz game, a 3D visual quiz and a virtual museum. The user interaction is described and, based on an evaluation questionnaire, the application is assessed by a group of people in the Cultural Heritage field.
In the field of Cultural Heritage there are many Serious Games applications. 3D models of cultural heritage objects created with 3D modelling methods preserving realism and detail can be a very useful tool for Serious Games if exploited correctly and suitably. In this paper a composite SG application is developed and presented using such realistic 3D models produced by Geomatics techniques. The construction of these 3D models is presented along with the application, which consists of three different options for the user: A virtual navigation to the site with some questions, a visit to the museum of a monument and an educational quiz game concerning the architectural reconstruction of this monument.
Among the most current tools aimed at enhancing heritage experiences are serious games (SG), video games designed with an educational objective. What seems to be missing is a SG targeted to raise public's awareness of the fundamentals of Conservation Theory and Practice: the heritage values system and the concept of authenticity. This report will elaborate on a proposal for a Serious Game focused on disseminating the aforementioned concepts through interaction with the 3D model of the Stoa of Attalos in the Ancient Agora in Athens. The digitization pipeline for the production of a realistic model, thus contributing to the authenticity, will also be described.
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