Abstract-We introduce a novel technique to generate painterly art maps (PAMs) for 3D nonphotorealistic rendering. Our technique can automatically transfer brushstroke textures and color changes to 3D models from samples of a painted image. Therefore, the generation of stylized images or animation in the style of a given artwork can be achieved. This new approach works particularly well for a rich variety of brushstrokes ranging from simple 1D and 2D line-art strokes to very complicated ones with significant variations in stroke characteristics. During the rendering or animation process, the coherence of brushstroke textures and color changes over 3D surfaces can be well maintained. With PAM, we can also easily generate the illusion of flow animation over a 3D surface to convey the shape of a model.
Abstract. We present a novel method for multiresolution remeshing of irregular mesh. First, the original mesh (two-manifold any genus) is decomposed into several patches, each patch is homeomorphic to a 2D triangle. The goal of this decomposition process is that the decomposed patches are size-equally. First, a mesh is manually cut into a few disk-like patches. With the help of weighted centroidal Voronoi diagram (WCVD), each patch is then automatically partitioned into more triangular patches with nearly equal size. Recursively subdividing these triangular patches, we finally get a semi-regular mesh.
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