O século XXI trouxe consigo discussões sobre o papel da educação frente a popularização das tecnologias de informação e comunicação, incluindo o ensino e a aprendizagem de ciências. Nesse contexto, os jogos digitais, que são desenvolvidos com base em potentes estratégias de aprendizagem e gamificação, se tornam objetos culturais potentes em promover aprendizagens diversas, que complementam os processos de ensino-aprendizagem na sala de aula. Assim, essa pesquisa teve como objetivo averiguar a aprendizagem de ciências em uma comunidade de jogadores do jogo digital sobre pandemias Plague inc., através da análise do conteúdo de 243 avaliações dos mesmos sobre o jogo, estas categorizadas em seis subcategorias relacionadas ao aprendizado de ciências. Os resultados demonstram o potencial do jogo digital Plague inc. e das práticas de sua comunidade online no desenvolvimento de saberes variados, desde atitudes até conceitos científicos, além de promover o conhecimento prático sobre a relação entre ciências e a sociedade e a interação crítica e criativa entre jogadores da comunidade.
The COVID-19 pandemic made more evident the role digital technologies can play in education and their relationships with teacher training, the flexibility of pedagogical processes, and the diversification of strategies and resources. This chapter analyses how digital games have been incorporated into pedagogical practices to reflect on the educational challenges and transformations and their consequences for teacher education. Considering the context of the pandemic and the use of digital games as alternatives to pedagogical practices during remote learning, a scoping literature review was conducted on the Web of Science. Initial searches revealed 68 works developed at different levels of education addressing a diversity of content. The game's motivating potential, the more active postures experienced by the students, and the contributions to learning are highlighted. There is evidence that the games were integrated into the curriculum, composing actions that involved other combined resources and pedagogical strategies.
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