The round off movement is a movement that is quite difficult to demonstrate by students, this is due to the lack of development of floor gymnastics learning, especially the use of learning media. This study aims to determine the effect of using audio-visual media in improving the learning outcomes of round off gymnastics movements. This study involved 42 students as research samples. The method used is an experiment where treatment is carried out in 12 meetings with data analysis techniques using pre tests and post tests. The research instrument used a round off test consisting of three stages: the initial phase, the main phase, and the final phase. Based on the results of the study that there is an effect of using audio-visual media on the learning outcomes of round off gymnastics movements, and there is an increase of about 30%. So based on the results of the study, the use of audio-visual media is effective for improving the learning outcomes of round off gymnastics movements. The results of the study show positive things how the use of audio-visual media can be a solution and alternative in learning floor gymnastics movements, but there are still some limitations. It is hoped that future researchers can develop by increasing the number of sample groups and involving comparison groups so as to get new findings in the field.
Since COVID-19, technology-based physical education has been normal and is emerging. This paper is intended to identify the development of scientific publications and map educational technology research pertinent to physical education. The keywords "technology" and "physical education" were searched for in the Scopus and Web of Science databases for this study. The number of papers obtained was 1120. The results of mapping this topic reflected fluctuating trends. Between 2020 and 2021, there was a notable rise in this subject resulting from the breakout of the COVID-19 virus and the subsequent protracted pandemic, which compelled most individuals to rely on technology for learning, including physical education. The source that contributed the most to technology and physical education was the "Journal of Physics: Conference Series." With eight articles, Mikhail Kolokoltsev of the Irkutsk National Research Technical University, Russia, contributed the most to technology and physical education. The most influential and widely cited paper was entitled "Final condition screening system of boys aged 15–17 years in the process of physical education" by Olena et al., 2017. The most frequently used keywords were "physical education," "technology," and "college physical education." With 421 articles, China contributed the most to technology and physical education. This study restricted its search to the years 2017-2021. In light of this, it will be crucial for future studies to create a comprehensive map by examining the first year of publications on this subject. It can be used as a guide to look at more interesting pictures that have not been evaluated or looked at yet.
This study was intended to determine the extent of student stress in completing the final project of the physical education and recreation study program, Islamic University of Riau. This study adopted a quantitative descriptive approach. The population and sample of the study were students of physical education, health, and recreation, the Islamic University of Riau in the final semester consisting of 63 people. Sampling was done by using random sampling. The procedure in the study consisted of preparing a questionnaire, validating the questionnaire, testing the questionnaire to be later validated and used as a research tool for the intended sample. Based on the results of data processing and data analysis that has been carried out, it was concluded that the symptoms of stress for final-year students of physical education, health, and recreation, Islamic University of Riau during the Covid-19 pandemic had an average of 40% and included in the mild category. Academically, based on the results of research that aims to see how far the stress level of students in completing studies during the Covid-19 pandemic, it is necessary to carry out an evaluation to overcome existing problems, both from supervisors and students themselves.
This study aims to determine the difference in the effect of the block practice method and random practice on the improvement of the forward roll exercise. The method used is a quasi-experimental. The sample was divided into 2 groups, each of which consisted of 10 students in block practice and random practice groups. The research instrument uses a forward roll test which consists of three stages: the initial phase, the main phase, and the final phase. The data analysis technique used t test for different sample groups. Based on the results of the study, there were differences in the effect of block practice and random practice methods on the learning outcomes of forward roll gymnastics for students of Physical Education, Health and Recreation, Universitas Islam Riau. The results of data analysis also prove that there are differences in the average value of the two sample groups. In the sample group using the random practice method, the average value is 7.1, which is greater than the sample group using the block practice method with an average value of 7.9. That means that based on the results of the research, it turns out that the random practice method is superior to the block practice method in improving the forward roll exercise for students of Physical Education, Health and Recreation, Universitas Islam Riau.
This study aims to determine the improvement of basketball passing skills with a game-based approach. This study involved 10 students of the Department of Physical Education, Health and Recreation, Universitas Islam Riau. The method used is quasi-experimental. The research instrument used a basketball passing test which consisted of three phases: the initial phase, the main phase, and the follows through phase. The data analysis technique used t test for similar sample groups. Based on the results of data analysis, it can be explained that the average value of the pre-test was 9.6, while the average value at the time of the post-test increased to 10.6. There was an increase of 10.41% of the difference in the results of the pre-test and post-test. That means that based on the results of the research it is proven that by applying a game-based approach can improve basketball passing skills in students of the Department of Physical Education, Health and Recreation, Universitas Islam Riau.
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