The purpose of this study was to validate the Korean version of the Student-Athletes’ Motivation toward Sports and Academics Questionnaire (SAMSAQ) using exploratory structural equation modeling (ESEM). A total of 412 (men 77%; women 23%) South Korean collegiate student-athletes competing in 27 types of sports from 13 different public and private universities across South Korea were analyzed for this study. ESEM statistical approach was employed to examine the psychometric properties of SAMSAQ-KR. To assess content validity, the SAMSAQ-KR was inspected by a panel of content subject experts. The Athletic Identity Measurement Scale was used to obtain convergent validity. The results of this study illustrated that the SAMSAQ-KR appears to be a robust and reliable instrument.
Sustainable development (SD) refers to development that can meet present needs, without compromising the ability of future generations to meet theirs. For global citizens to acquire and understand SD-related knowledge and cultivate the ability to apply and practice the principles of sustainability, Education for Sustainable Development (ESD) is essential. This study examines how ESD can be promoted through the Olympic Value Education Program (OVEP)—an initiative by the International Olympic Committee (IOC) for spreading the Olympic spirit. It draws inferences for addressing the shortcomings of the current ESD models. To that end, it analyzes the relationship between ESD and the OVEP, their relationships with SD, concepts, content, goals, and methods, by reviewing existing literature. The study found that the OVEP can act as a tool for ESD and has the potential to allow the effective acquisition of sustainability capabilities. Additionally, it found that since Olympic value education and SD have common goals, they can develop harmoniously to promote ESD.
Purpose Highly popular these days, eSport is inviting increasing scholarly attention and research. Scholarly work on eSport, however, remains focused on whether eSport is a “real” sport, that is, its sporting qualities and status, excluding ethical issues. This paper analyzes ethical issues about cognitive enhancement drugs often associated with eSport in order to suggest guidelines for resolving these issues. Methods First, environmental features of eSport are examined to find out types of cheating in eSport, as well as the ways eSport athletes are exposed to drugs. Next, ethical issues of cognitive enhancement drug use and why they are important are discussed, drawing upon multiple scholars. Last, this paper argues that the ban on drug use conventionally implemented in sport is not appropriate to eSport due to the characteristics of eSport. The paper concludes with possible future approaches to this issue. Results The ban lists administered by ESIC and WADA would not work for the need of eSport athletes and even run a risk of stunting the growth of eSport industries. It is thus important to think up an appropriate drug-related policy for eSport. Preemptive education for eSport athletes is also required to promote the ethical consciousness and judgment regarding drug use. Conclusions Insofar as eSport’s huge popularity leads to the increased status of eSport athletes, thereby exerting much influence on young people, ethical questions about eSport, drug use in particular, need to be urgently discussed for the sake of eSport’s wholesome development.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.