This project presents the development of a roomscale Virtual Reality (VR) cultural heritage experience, a transmedia storytelling approach for showing museology VR content in a public setting. "Tomb of a Sultan: A VR Digital Heritage Approach" features the 19 th century tomb of Sultan Hussein Shah as a three dimensional model reproduced using photogrammetry from the actual heritage site in Malacca. Roomscale VR experience has been made possible with the introduction of sensor-based head mount displays (HMD).However, the user experience and criteria for hyper-realistic VR in the cultural heritage context requires further study in terms of method and apparatus. In this paper we describe a prototype system, a user evaluation study and directions for future work.
In this article, preserving folklore stories in Malaysia via audio visual medium is discussed. As part of the intangible heritage, this traditional knowledge faces the challenges in this digital internet-driven age. Case study implementation for the Mah Meri folklores and the Iban and Pua Kumbu is presented and analyzed.
This research paper discusses the implementation of augmented reality in transmedia storytelling. The innovation was applied on the subject matter of culture and heritage. A range of content was designed for augmented reality distribution for the 2 research-creation output from the projects. The paper will discuss the consideration of the chosen content for AR distribution, its production design and lastly its limitation on the type of content that was chosen.
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