<p class="Abstrak">Pembuatan produk harus didasari oleh kebutuhan dan dievaluasi untuk memperoleh data yang baik dari pengalaman pengguna. <em>User Experience </em><em>Questionnaire </em>(UEQ) sebagai metode evaluasi memiliki enam skala penilaian yaitu daya tarik, kejelasan, efisiensi, ketepatan, stimulasi, dan kebaruan. Selain itu metode evaluasi ini memiliki 26 pertanyaan berupa pasangan atribut yang bertolak belakang. <em>E-library</em> Institut Teknologi dan Bisnis STIKOM Bali menggunakan sistem otomasi perpustakaan SLiMS (Senayan <em>Library Management System</em>) yang penggunaannya belum dilakukan evaluasi. Hal ini penting guna mengetahui <em>user experience</em> dari produk tersebut serta memberikan saran perbaikan yang diperlukan. Secara rata-rata telah didapatkan hasil yang positif dari 75 responden. Berdasarkan nilai daya tarik (0,85), efisiensi (0,96), ketepatan (0,85), dan stimulasi (1,08), memiliki nilai rata-rata impresi di atas 0,8. Nilai kejelasan (0,71) dan kebaruan (0,71) memiliki hasil netral karena memiliki nilai rata-rata impresi yang berada diantara -0,8 hingga 0,8. Hasil perbandingan <em>benchmark</em> dengan data 246 produk dari UEQ, yang dinilai berdasarkan daya tarik, efisiensi, ketepatan, dan stimulasi, menunjukkan produk<em> </em>tersebut berada di antara 25% produk dengan penilaian lebih baik dan 50% produk dengan penilaian yang menurun. Sudut pandang lainnya, nilai kejelasan dan kebaruan berada di antara 50% produk dengan penilaian lebih baik dan 25% produk dengan penilaian yang menurun. Perbaikan yang disarankan pada nilai kebaruan untuk meningkatkan kreativitas dan inovasi guna menghasilkan sesuatu yang berbeda dari produk sejenis namun tetap menghasilkan <em>user experience </em>yang baik. Kejelasan tampilan dinilai sudah cukup baik namun disarankan untuk lebih ditingkatkan dan perbaikan pada kata-kata petunjuk yang terdapat pada <em>interface. </em>Tampilan diupayakan lebih sederhana sehingga produk mudah untuk dipahami dan dipelajari serta dapat lebih memudahkan pengguna dalam penggunaannya.</p><p class="Abstrak"> </p><p class="Abstrak"><em><strong>Abstract</strong></em></p><p class="Abstrak"><em><em>Product manufacture must be based on needs and evaluated to obtain appropriate data from the user experience. The User Experience Questionnaire (UEQ) as an evaluation method has six rating scales: attractiveness, clarity, efficiency, accuracy, stimulation, and novelty. Besides, this evaluation method has 26 questions in the form of pairs of different attributes. E-library InstitutTeknologi dan Bisnis STIKOM Bali uses the SLiMS (Senayan Library Management System) library automation system, of which the users have not evaluated. The evaluation is necessary to obtain data about the user experience and provide suggestions for improvements. On average, there have been positive results from 75 respondents. Based on the value of attraction (0.85), efficiency (0.96), accuracy (0.85), and stimulation (1.08), it has an average impression value above 0.8. The value of clarity (0.71) and novelty (0.71) has a neutral result because it has an average impression value, between -0.8 to 0.8. The benchmark comparison results consist of 246 data products UEQ, based on attractiveness, efficiency, accuracy, and stimulation were among the 25% products with better ratings and 50% products with lower ratings. On the other points of view, clarity and novelty scores range from 50% of products with a better rating and 25% of the products with a lower rating. The suggested improvements to the novelty value are to increase creativity and innovation to produce something different from similar products but still produce a good user experience. The clarity of the display is acceptable. However, improvement is recommended, especially on the wording instructions contained in the interface. A simple appearance is necessary so that the product is easy to understand and learn and can make it easier for users to use it.</em></em></p>
The limit of ability in hearing and speaking in some people is not an obstacle to understanding the concept of God. This research aims at the discovering the range of understanding of the deaf community (Koloks) in Bengkala on the concept of God. Data sources are spoken texts, which were selected by using ‘Go Fishing’ technique, on which data have been collected randomly and without specific planning. The selected data were analysed by using the ethnographic method; their purpose is to collect several data that explain issues which are focusing on the conducted research. The result data are spoken texts; those are interviews with seven deaf people and three important persons in Bengkala village, namely Made Arpana (Former Head of the Village), Mangku Deni (temple priest), and Ketut Kanta, who is the Kelihan or the Chief of Bengkala Deaf Community. The result of this research comes to the conclusion that generally Bengkala deaf people know and understand the concept of God. Their spiritual life is vivid as they are following all the values and worship procedures according to Balinese-Hindu religion, which comprises daily worships, life-circle rituals, and religious ceremonies.
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