Programmable matter i.e. matter that can change its physical properties, more likely its shape according to an internal or an external action is a good example of a cybermatics component. As it links a cyberized shape to real matter, it is a straight example of cyber-physical conjugation. But, this interaction between virtual and real worlds needs two elements. The first one is to find a way to represent the cyberized object using programmable matter and the second is to be able to adapt the matter to the cyberized changes. This article presents the progresses made in these two topics within the Claytronics project.
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