Abstract:Augmented Reality and Virtual Reality are rapidly gaining attention and are increasingly being deployed over the network. These technologies have large industrial potential to become next big platform with a wide range of applications. This experience will only be satisfying when the network infrastructure is able to support these applications. Current networks however, are still having a hard time streaming high quality videos. The advent of 5G Networks will improve the network performance, but it is unclear it will be sufficient to provide new applications delivering augmented reality and virtual reality services. There are few surveys on the topic of augmented reality systems, and their focus mostly stays on the actual displays and potential applications. We survey the literature on AR/VR networking, and we focus here on the potential underlying network issues.
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