Like a discovery game that requires players to earn the right to take on new challenges, Immune Attack compels its players to learn the rules of the immune system before it reveals deeper biological insight.
Despite the growing number and demographics of video game players, most games are still completely inaccessible to disabled populations. To study the issue of gaming accessibility, we created AudiOdyssey, a prototype video game designed to be usable by both sighted and non-sighted audiences. Featuring multiple input control schemes, rhythm based game play, and fully accessible menus and play levels, the prototype allows all individuals to share a common gaming experience, regardless of level of vision.
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