The world experiences massive fundamental changes as a result of the digital era. Not only in the field of technology and communication, changes also occur in children's daily behavior. Various shows that are not good can be accessed easily by children and can cause negative behavioral effects on children. Supervision is needed from parents to guide children so that negative impacts can be minimized. The problem that occurs is that most parents are confused about what should be done to prepare children to face their environment. Planting religious values from an early age is expected to be one of the strongholds of children facing change. This study aims to describe the cultivation of religious values from an early age in a digital era filled with h extraordinary challenges through several strategies of planting religious values such as understanding parents 'responsibilities, parents' commitment to children, and learning from the noblest example in Islam. The results of this study are expected to be one input for the world of children's education, especially in the family environment in preparing children in the digital era which is also referred to as the disruption era.Abstrak. Dunia mengalami perubahan fundamental yang masif sebagai akibat dari era digital. Tidak hanya dalam bidang teknologi dan
This study aimed to determine the effectiveness of digital-based geometry puzzle games to stimulate the spatial intelligence of children aged 4-5 years. This type of research is R&D (Research and Development) using the ASSURE model. This study used the target participants aged 4-5 years in PGRI II Taji Kindergarten as a test of instrument validity, Dharma Wanita Duriwetan Kindergarten as the main sample for testing a digital-based geometry puzzle product and NU Hidayatul Athfal Muslimat Kindergarten as a conventional product trial (LKA). The results showed that the digital- based geometric puzzle media that had been developed was more effectively used as a learning medium to stimulate children's spatial intelligence in recognizing shapes and colors compared to conventional media.
This study aims to describe how religious tolerance in early childhood is formed in Balun Village, Indonesia. This research used qualitative research type with ethnography method. Data were collected through observation, interviews, photo documentation, and written documentation. Data analysis used the Spradley model. The results of the study show that religious tolerance is formed through regional traditional activities involving inter-religious communities. Then, tolerance is also formed through children's daily play activities, and the provision of examples by parents and the environment (sociocultural) which has a very high impact on the cultivation of tolerance for children.
The urgency of study was overcome the lack of gross motor skill in young learners especially during pandemic Covid-19 which is entile online. This study emphasized to elaborate the development, feasibility and effectiveness of the flipbook maker-based concern on children’s gross motor conducted to Indonesian traditional games. This study was conducted to research and development through ASSURE model. The target participant was involved the parents of children in 5-6 years old in Surabaya through online survey instruction to fill the google form regarding their children’s gross motoric development since using the pocket book- flipbook maker. Eventually, this study revealed that the the pocket book- flipbook maker had effective than conventional media (Worksheet) to stimulate the children’s gross motor skills. Furthermore, this study is expected to be able to contribute in early childhood education and technology in particular to enhancing children’s gross motor skills during pandemic Covid-19.
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