The survey of historical façades contains several bottlenecks, mainly related to the geometrical structure, the decorative framework, the presence of natural or artificial obstacles, the environment limitations. Urban context presents additional restrictions, binding by ground acquisition activity and leading to building data loss. The integration of TLS and close-range photogrammetry allows to go over such stuff, not overcoming the shadows effect due to the ground point of view. In the last year the massive use of UAVs in survey activity has permitted to enlarge survey capabilities, reaching a deeper knowledge in the architecture analysis. In the meanwhile, several behaviour rules have been introduced in different countries, regulating the UAVs use in different field, strongly restricting their application in urban areas. Recently very small and light platforms have been presented, which can partially overcome these rules restrictions, opening to very interesting future scenarios. This article presents the application of one of these very small RPAS (less than 300 g), equipped with a low-cost camera, in a close range photogrammetric survey of an historical building façade in Bologna (Italy). The suggested analysis tries to point out the system accuracy and details acquisition capacity. The final aim of the paper is to validate the application of this new platform in an architectonic survey pipeline, widening the future application of close-range photogrammetry in the architecture acquisition process.
ABSTRACT:We present the results of a point-cloud-based survey deriving from the use of image-based techniques, in particular with multi-image monoscopic digital photogrammetry systems and software, the so-called "structure-from-motion" technique. The aim is to evaluate the advantages and limitations of such procedures in architectural surveying, particularly in conditions that are "at the limit". A particular case study was chosen: the courtyard of Palazzo dei Capitani del Popolo in Ascoli Piceno, Italy, which can be considered the ideal example due to its notable vertical, rather than horizontal, layout. In this context, by comparing and evaluating the different results, we present experimentation regarding this single case study with the aim of identifying the best workflow to realise a complex, articulated set of representations-using 3D modelling and 2D processing-necessary to correctly document the particular characteristics of such an architectural object.
Enhancement of the cultural heritage is not simply a matter of preserving material objects but comes full circle only when the heritage can be enjoyed and used by the community. This is the rationale behind this paper: the application to exploring projects for the Casa del Fascio (Fascist Party Office) and the building complex of Foro Mussolini in Littoria (now Latina), by the architect Oriolo Frezzotti. Starting with consistent iconographic documentation integrated with bibliographic research and comparison with similar cases, the historical process was retraced and interpreted, reconstructed three-dimensional hypotheses of the figural unity were formulated, and interactive application was created. The application refers to the area of “virtual restoration”, the only possibility for non-material histories and works, a field in which visual technologies can prolong the critical “eye” to which recomposition of the figural combination is entrusted.
Abstract-The present paper describes the initial results of the research "Integrated informative models to identify, appreciate and share urban and environmental heritage. Testing 3D interfaces for "cultural and geographic objects": architecture of information and computerized architecture". The main purpose of this research is to expand the concept of "integrated informative models" by studying integrations and overlaps from different environments, taking into consideration both geographical (3D GIS) and web (3D Web and 3D WebGIS) space as well as Virtual Reality (VR) and Augmented Reality (AR). The research aims at identifying technological, procedural and operational systems, structured specifically for each individual case, to define technology with easily accessible (cheap and/or open source) instruments characterized by reliable data processing. Within this framework, various experimentations have been carried out on the area we were privileged to work in, the historical centre of Ascoli Piceno, using different paths/measuring scales and following the necessary organization of data.
ABSTRACT:Enhancement of cultural heritage is not simply a matter of preserving material objects but comes full circle only when the heritage can be enjoyed and used by the community. This is the rationale behind this presentation: an urban Virtual Tour to explore the 1937 design of the Fascist Headquarters in Littoria, now part of Latina, by the architect Oriolo Frezzotti. Although the application is deliberately "simple", it was part of a much broader framework of goals. One such goal was to create "friendly and perceptively meaningful" interfaces by integrating different "3D models" and so enriching. In fact, by exploiting the activation of natural mechanisms of visual perception and the ensuing emotional emphasis associated with vision, the illusionistic simulation of the scene facilitates access to the data even for "amateur" users. A second goal was to "contextualise the information" on which the concept of cultural heritage is based. In the application, communication of the heritage is linked to its physical and linguistic context; the latter is then used as a basis from which to set out to explore and understand the historical evidence. A third goal was to foster the widespread dissemination and sharing of this heritage of knowledge. On the one hand we worked to make the application usable from the Web, on the other, we established a reliable, rapid operational procedure with high quality processed data and ensuing contents. The procedure was also repeatable on a large scale.
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