Covid-19 has had a considerable impact on learning, so to keep improving student learning outcomes, lecturers are required to be more creative in using technology applications such as quizizz. This study aims to see the effectiveness of quizizz in improving student learning outcomes during the implementation of online learning during the Covid-19 pandemic. This type of research is quasi-experimental, involving two sample classes, namely the experimental class and the control class. Sorting the two sample classes using random sampling technique. The data collection instrument used multiple choice tests. The data analysis technique used the t test by first doing the prerequisite tests, namely normality and homogeneity tests. The results of data analysis show that there are significant differences in learning outcomes between students who study using Quizizz and study conventionally. Quizizz has contributed significantly to student learning outcomes, because quizizz is a learning application that is packaged in an attractive manner, has a good graphic design and is automated. Online learning should integrate one of the quizizz applications so that it can motivate students to learn and can directly improve student learning outcomes. The creativity of the teacher in operating the quizizz also influences the course of the learning process.
Berdasarkan observasi terhadap proses pembelajaran pada mata pelajaran komputer dan jaringan dasar di kelas X Jurusan Multimedia (MM) SMK Negeri 5 Sijunjung menunjukkan bahwa dalam proses pembelajaran masih menggunakan papan tulis dan powerpoint, namun papan tulis dan powerpoint kurang mendukung dalam proses pembelajaran komputer dan jaringan dasar. Maka dari itu, perlunya mengembangan media pembelajaran berbasis android sebagai media pembelajaran agar siswa dapat memahami materi dengan baik, dan dapat digunakan untuk belajar mandiri. Metode penelitian ini menggunakan Research and Development (R&D) dengan model pengembangan 4D (Four-D). Tahap penelitian ini meliputi define (pendefinisian), design (perancangan), develop (pengembangan), dan disseminate (penyebaran). Instrumen yang digunakan dalam penelitian ini berupa angket yang digunakan untuk mengukur validitas dan praktikalitas. Hasil yang diperoleh dari penelitian ini adalah media pembelajaran berbasis android yang valid, praktis.
Penelitian dan pengembangan ini bertujuan untuk menghasilkan produk berupa CD Multimedia Interaktif untuk siswa kelas X di SMKN 2 Padang. Metode penelitian yang digunakan adalah metode penelitian pengembangan (research and development), dengan desain pengembangan yang dipilih adalah menggunakan model pengembangan 4D. Hasil penilaian oleh para ahli ditinjau dari aspek Kelayakan isi 92 %, Komponen kebahasaan : 85 %, Komponen penyajian: 88,89 %, Komponen kegrafikan: 86,67 %. Secara keseluruhan penilaian uji validator terhadap media pembelajaran CD Multimedia Interaktif sebesar 88,14%. Hasil penilaian uji kepraktisan ditinjaun dari aspek Keadaan Pengguna : 92,49%, Efektifitas dalam Penggunaan Waktu Pembelajaran: 92,84, Manfaat : 92,96%. Secara keseluruhan penilaian kepraktisan terhadap media pembelajaran CD Multimedia Interaktif sebesar 92,76%. Hasil penilaian uji keefektifan ditinjau dari aspek Senang Belajar : 92,40%, Adanya Bahan Ajar yang Menarik 88,25%. Secara keseluruhan penilaian keefektifan terhadap media pembelajaran CD Multimedia Interaktif Perakitan sebesar 90,32%.
Community service activities are used to improve the skills of YTP-DZIKRA teachers in utilizing Microsoft Office applications as an effort to improve skills and add insight for teachers in an effort to improve the quality of education. . The problems faced by teachers at the Taman Pendidikan Adz-Zikras Foundation today are related to skills in using Microsoft Office offline and the lack of knowledge of using Microsoft Office Online in supporting academic and non-academic activities. Stages of Improving Teacher Skills in Using Microsoft Office at the Taman Pendidikan Adz-Zikra Foundation. divided into 4 (four) stages, namely the preparation stage, the implementation stage, the program evaluation stage and the reporting stage. This service activity gave quite significant results which were marked by the teacher's habit of using and operating Microsoft office, especially Microsoft office word, Microsoft office excel, and Microsoft office powerpoint.
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