One architectural method for increasing processor performance involves increasing the frequency by implementing deeper pipelines. This paper will explore the relationship between performance and pipeline depth using a Pentiurr~ 4 processor like architecture as a baseline and will show that deeper pipelines can continue to increase performance. This paper will show that the branch misprediction latency is the single largest contributor to performance degradation as pipelines are stretched, and therefore branch prediction and fast branch recovery will continue to increase in importance. We will also show that higher performance cores, implemented with longer pipelines for example, will put more pressure on the memory system, and therefore require larger on-chip caches. Finally, we will show that in the same process technology, designing deeper pipelines can increase the processor frequency by 100%, which, when combined with larger on-chip caches can yield performance improvements of 35% to 90% over a Pentium@ 4 like processor.
Hardware trends suggest that large-scale CMP architectures, with tens to hundreds of processing cores on a single piece of silicon, are iminent within the next decade. While existing CMP machines have traditionally been handled in the same way as SMPs, this magnitude of parallelism introduces several fundamental challenges at the architectural level and this, in turn, translates to novel challenges in the design of the software stack for these platforms. This paper presents the "Many Core Run Time" (McRT), a software prototype of an integrated language runtime that was designed to explore configurations of the software stack for enabling performance and scalability on large scale CMP platforms. This paper presents the architecture of McRT and discusses our experiences with the system, including experimental evaluation that lead to several interesting, non-intuitive findings, providing key insights about the structure of the system stack at this scale.A key contribution of this paper is to demonstrate how McRT enables near linear improvements in performance and scalability for desktop workloads such as the popular XviD encoder and a set of RMS (recognition, mining, and synthesis) applications. Another key contribution of this work is its use of McRT to explore non-traditional system configurations such as a light-weight executive in which McRT runs on "bare metal" and replaces the traditional OS. Such configurations are becoming an increasingly attractive alternative to leverage heterogeneous computing uints as seen in today's CPU-GPU configurations.
This paper presents a many-core visual computing architecture code named Larrabee, a new software rendering pipeline, a manycore programming model, and performance analysis for several applications. Larrabee uses multiple in-order x86 CPU cores that are augmented by a wide vector processor unit, as well as some fixed function logic blocks. This provides dramatically higher performance per watt and per unit of area than out-of-order CPUs on highly parallel workloads. It also greatly increases the flexibility and programmability of the architecture as compared to standard GPUs. A coherent on-die 2 nd level cache allows efficient inter-processor communication and high-bandwidth local data access by CPU cores. Task scheduling is performed entirely with software in Larrabee, rather than in fixed function logic. The customizable software graphics rendering pipeline for this architecture uses binning in order to reduce required memory bandwidth, minimize lock contention, and increase opportunities for parallelism relative to standard GPUs. The Larrabee native programming model supports a variety of highly parallel applications that use irregular data structures. Performance analysis on those applications demonstrates Larrabee's potential for a broad range of parallel computation.
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