This research is motivated by the observation in grade IV of elementary school of Natural Science subject (IPA) animal life cycle, because most students experience saturation in learning because the teacher still use conventional teaching method that is lecture. In addition, the source of student learning comes only from teachers and textbooks alone without any use of instructional media. Teachers do not pay attention to the explanations of teachers and students do not understand the material being taught. This research is a research development or research and development (R & D) adapted from the ADDIE development model. The stages are 5 stages: 1) Analysis (Analysis), Development (Design), Implementation (Implementation), and Evaluation (Evaluation). Validation is done by material experts, media experts, and learning practitioners. The results of this study are (1) Development of Interactive Multimedia Life Cycle Animals using professional adobe flash CS6 application with the method of ADDIE model development. (2) The teacher's response to this media is the optimism of teachers to achieve the learning objectives, as well as the students' response to this media is very positive, they are very fond of this media. (3) Interactive multimedia from the big aspect based on the percentage of the feasibility assessment in the category is very appropriate to be used as learning media of Natural Science for fourth grade students of elementary school. Based on the conclusions of the results of this study, namely: (1) For teachers, can use interactive multimedia to help students become more active and can create a fun classroom atmosphere. (2) For further research, make a broad try again, in order to produce learning media that can be used widely.
This research is based on the observation in the third grade of Natural Science (IPA) subject matter of healthy and unhealthy environment characteristic, that most of students have difficulty in learning because the teacher uses conventional teaching method. In addition, the use of learning media is considered less maximized by teachers. This research is research and development (R & D) with model of ADDIE development. Stages there are 5 stages namely 1) Analysis (Analysis), Development (Design), Implementation (Implementation), Evaluation (Evaluation). Validation is done by material experts, media experts, and classroom teachers. The conclusion of this research is (1) Result of Development of Pop Up Book media with material to distinguish the characteristics of healthy and unhealthy environment Valid. (2) The teacher's response to the learning media of Pop Up Book that was developed, after being used in learning material, characteristic of healthy and unhealthy environment obtained good response. Likewise the response of students to this media get a positive response. (3) Pop Up Book media characteristics of a healthy and unhealthy environment based on the overall assessment of the percentage of assessment is in the category of very appropriate to be used as a medium of learning Natural Science for grade 3 primary school students. Based on the conclusions of this study, recommended: (1) for teachers, one of the media that can be used in supporting the learning process is Pop Up Book, can help students become more active and can create a fun class atmosphere. (2) For further research, trials should be conducted more widely, so as to produce a widely used learning medium.
Penelitian ini dilatarbelakangi hasil pengamatan dan pengalaman peneliti, bahwa pendidikan di sekolah dasar lebih cenderung menitikberatkan pada pembelajaran konvensional, sehingga siswa kurang terlibat aktif berpikir secara kritis dan kreatif dalam proses pembelajaran disekolah. Hal ini mengakibatkan motivasi belajar siswa dalam pembelajaran kurang. Permasalahan penelitian ini adalah pengaruh penggunaan media sosial sebagai sumber pembelajaran IPS terhadap kemampuan berpikir kritis, berpikir kreatif dan motivasi belajar siswa sekolah dasar. Penelitian ini menggunakan pendekatan kuantitatif dengan subyek penelitian siswa kelas V. Jenis desain penelitian ada lah non-equivalent control group design pada siswa kelas V Sekolah Dasar di Kota Kediri. Digunakan beberapa instrumen untuk mendukung penelitian ini yaitu Pengukuran motivasi belajar siswa menggunakan angket motivasi belajar, di analisis menggunakan analisis deskriptif. Pengukuran kemampuan berpikir kritis menggunakan rubrik kemampuan berpikir kritis terintegrasi dengan tes kognitif, dan pengukuran berpikir kreatif terintegrasi pada tes hasil belajar kognitif. Data ditabulasi kemudian dianalisis. Penelitian ini menunjukkan bahwa: (1) terdapat perbedaan motivasi belajar siswa dari kelompok kontrol dengan kelompok perlakuan. (2) ada perbedaan kemampuan berpikir kritis kelompok kontrol dengan perlakuan, (α = 0,057>0,05). (3) ada perbedaan berpikir kreatif antara kelompok kontrol dan perlakuan (α= 0,055>0,05). Disimpulkan bahwa media sosial sebagai sumber belajar IPS dapat meningkatkan motivasi belajar, kemampuan berpikir kritis, kemampuan berpikir kreatif.
Penerapan Metode Pembelajaran Kooperatif Numbered Heads Together (NHT) untuk meninjau temuan meningkatkan pembelajaran dan Berpikir Kritis Siswa dalam pembelajaran sosial di sekolah dasar. Penelitian ini merupakan studi label tindakan kelas. Data yang dikumpulkan adalah data Siswa belajar artikel komersial pemikiran kritis. Pengumpulan data dilakukan dengan cara pemeriksaan, pengujian, dokumentasi dan kuesioner. Penelitian suami terdiri dari siklus doa. Hasil Penelitian Pembelajaran Kooperatif Numbered Heads Together (NHT) menunjukkan adanya peningkatan kemampuan berpikir kritis siswa belajar secara komersial. Hasil penelitian perbaikan proses diketahui bahwa siklus I pada kegiatan pre-test meningkat menjadi 6,25% 65,63% pada peningkatan. Menjadi kegiatan post test namun masih memenuhi persyaratan namun kelengkapan klasik. Penghasilan kena pajak Periset Perbaikan pada kegiatan uji coba siklus II diketahui bahwa kelengkapan pembelajaran klasik tercatat sebesar 15,63% 93,75% pada peningkatan Menjadi kegiatan uji Pos dan telah memenuhi persyaratan yang ditetapkan kelengkapan klasik Sekolah yang ≥ 75% oleh Jadi Telah Terjadi peningkatan penguasaan pembelajaran Grade V sebesar 28,12% Berdasarkan hal tersebut dapat dilakukan Model Eksekusi yang menyimpulkan bahwa penerapan Metode Pembelajaran Kooperatif Numbered Heads Together (NHT) dapat keterampilan Berpikir Kritis mempermudah pembelajaran siswa.
This study aims to; (1) do need assesment of students and teachers for the development of learning media in form of comic; (2) do validation by media experts, material experts, and language experts; (3) examine the effectiveness of the developed comic toward enhancement of the ability to decipher messages in fairy tales. This research and development applied ADDIE Analysis, Design, Develop, Implement, Evaluate) model. The population of this study is 3rd grade students of SDN Sukorame 2 Elementary School. Data collection methods by observation, interview, questionnaire and documentation. Evaluation of the validity of instructional media involved of five material experts and media experts. The result of this study find: (1) Teachers and students need the development of comic based on local wisdom. (2) The validation score by the material expert is 89%, by the media expert is 82%, and by the language expert is 84.44%. (3) The effectiveness of developed comic can be seen from the questionnaire and pre-post test result. The pretest score is 68 and the posttest score is 84. Meanwhile the teacher questionnaire score is 92% and student questionnaire score is 93.75%. Based on these results, the comic developed is needed for students and teachers, very valid, and very effective.
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