Thinking styles are a matter of choice in individuals' use of their abilities. In other words, they are processes that determine individuals' attitude towards the problems they encounter and their way of self-expression in the face of these problems. It is considered each athlete and trainer has unique ways in achieving their goals and succeeding. Starting from this, in our study we aim to examine "Thinking Styles of Trainers of Different Branches". 50 trainers, 20 females and 30 males, who coach in different branches in Elazığ city center, participated in our study. In the study, it was used a personal information form to gather participants' demographical information "their gender, being trainer of individual or team sports, year of coaching and educational level" and the REI (Rational Experiential Inventory) developed by Epstein et al. to determine their thinking styles. Consequently, it has been observed the rational and intuitive thinking styles of the trainers from different branches are sufficient in our study. In the light of the findings, it has been concluded that trainers of team sports have high levels of analytical-rational thinking, "participating-not participating in cognitive activities and enjoying-not enjoying cognitive activities", while trainers of individual sports have high levels of intuitive thinking "data processing and trusting-not trusting their feelings and first impressions in their daily life". Our study has importance since it is believed it provides enlightening information for trainers and athletes in their choice of appropriate methods and techniques while performing and coaching and also it forms literature for future studies.
The aim of our study was to examine the digital game addiction levels of the students of the Faculty of Sports Sciences in terms of some variables. The research group of our study consists of 397 randomly selected undergraduate students studying at Firat University Faculty of Sports Sciences and Inonu University Faculty of Sports Sciences in 2019. Frequency of variables (f) and percentage (%) distributions were calculated and two-way variance analysis (ANOVA) was used in multiple group variables and t-test was used for the significance of the difference between the two independent groups. Tukey test was used to determine which groups it was among in the analysis in which significant differences were detected. According to the findings of our study, undergraduate students studying in the departments of Firat University Faculty of Sports Sciences and Inonu University Faculty of Sports Sciences; It was determined that there was no statistically significant difference in the level of digital game dependency of the undergraduate students depending on the department, class, gender and age variables in which they studied. There was a statistically significant difference between digital game dependency levels based on the state of playing the digital game and the daily playing time variables. In line with the study findings, digital game addiction with an average of 2.29 on the digital game addiction scores of undergraduate students studying at
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.