In our daily living, the environment surrounding us inuences us as much or more than we inuence it. Whether it is a domestic, leisure or working environment, its conditions will certainly have short and long-term eects on aspects such as stress, mood or fatigue, which will in turn inuence indicators such as productivity, quality of work, quality of life, personal/group performance or even health. In this paper a dynamic environment is proposed that, based on the behavioural analysis of its users, will adapt its conditions to improve particular indicators. This will result in better working environments, with an impact on the quality of the work produced.
The study of the impact of emotion and affect in decision making processes involved in a working team stands for a multi-disciplinary issue (e.g. with insights from disciplines such as Psychology, Neuroscience, Philosophy and Computer Science). On the one hand, and in order to create such an environment we look at a team of affective agents to play into a battlefield, which present different emotional profiles (e.g. personality and mood).On the other hand, to attain cooperation, a voting mechanism and a decision-making process was implemented, being Robocode used as the simulation environment. Indeed, the results so far obtained are quite satisfying; the agent team performs quite well in the battlefield and undertakes different behaviours depending on the skirmish conditions.
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