This study aimed to develop learning tools based on E-Learning in introductory information technology course. E-Learning, a web-based learning tool that uses classroom flipped learning models. The method used in this research was Analysis, Design, Development, Implementation, and Evaluation (ADDIE) with processed data sourced from 22 students. The effectiveness of this study was very effective because through the calculation of the Gain score it was found that the overall average value of students there was an improvement. The average increase in learning outcomes was 0.591949 with a moderate gain score acquisition criteria. Then, it was concluded that e-learning using the flipped classroom learning model was very helpful in introducing Infor-mation Technology and as an E-Learning guideline for other subjects.
Abstract— The learning process in vocational high schools is the decisive factor for being able to give birth to vocational secondary education graduates that are in accordance with their competencies. The learning process will determine whether the learning goals will be achieved. This study aims to develop a project-based learning device on the subject of Local Network Devices Installation. The method used is the Instructional Development Institute (IDI) with processed data sourced from 2 teachers and 29 students. The result of this study is practical that a value of 77.87%. It is concluded that this model is very helpful in learning Local Network Device Installation and as a reference model for other subjects.
<p>Penelitian ini bertujuan untuk merancang sebuah media pembelajaran berupa Multimedia Interaktif pada mata kuliah aplikasi software. Multimedia Interaktif ini dirancang sebagai salah satu media pembelajaran bagi dosen di perkuliahan. Penelitian ini menggunakan metode SDLC (System Development Life Cycle), adapun prosedur metode SDLC yaitu: Definisi Kebutuhan, Analisis Kebutuhan, Pengumpulan Data, Desain Aplikasi, Coding, Pengujian Sistem. Jenis data yaitu data primer dimana data yang diberikan oleh dosen pengampu mata kuliah. Teknik analisis data yang digunakan adalah teknik analisis data deskriptif yaitu dengan mendeskripsikan rancangan Multimedia Interaktif. Perancangan multimedia interaktif diharapkan bisa memfasilitasi kebutuhan mahasiswa dan dosen untuk mempelajari materi tersebut setiap saat tanpa ada batasan waktu dan tempat. Software yang digunakan adalah Macromedia Flash CS .3</p><p> </p><p><em>This research aimed to design a learning media in the form of Interactive Multimedia course on software applications. Interactive Multimedia is designed as a media of learning for lecturer in the Class. This study uses SDLC (System Development Life Cycle), while the procedure SDLC methods are: Definition of Requirements, Needs Analysis, Data Collection, Application Design, Coding, Testing System. Types of data are primary data where the data provided by the lecturer of the course. Data analysis technique used is the technique of descriptive data analysis is to describe the design of Interactive Multimedia. The design of interactive multimedia is expected to facilitate the needs of students and faculty to learn the material at any time without any limitation of time and place. Software used is Macromedia Flash CS 3.</em></p><p><em> </em></p>
Previous studies have suggested that Computer Supported Collaborative Learning (CSCL) learning is effectively applied in education. However, prior research has only focused on the impact of CSCL on learning achievement and has not examined students' creativity in the learning process. This study aims to examine the CSCL assisted with e-learning media to increase students’ creativity. This study was a quantitative study with a quasi-experimental method. The research design was a pretest-posttest control group design. The validity was determined using content validity, and two experts confirmed that the instrument was acceptable. The normality and homogeneity tests were used in the prerequisite test while a t-test was used to test hypotheses. The findings reported that: (1) after learning with the CSCL assisted with e-learning media, 18.75% of students were categorized as very creative, 43.75% of students were creative, and 37.5% of students were in the acceptable category (3) the CSCL model assisted with e-learning media impact positively to the students’ creativity based on the results of the t-test proved by t count was higher than t table, namely 6.112 2.04, with a smaller significant value of 0.05 (p = 0.00 0.05). Furthermore, the results showed the gain score from four indicators of creativity was 0.655 with moderate interpretation where the highest skill was fluent thinking. As a result, students were creative in executing product design concepts after implementing the CSCL assisted with e-learning media.
<p><strong>Abstract:</strong> Research objectives for developing learning devices. Development is carried out to help students master learning material and improve student learning outcomes. Development of teaching tools using the Model IDI (Institute Development Instructional). IDI development procedures include: analysis of learning needs, development, evaluation. Data analysis techniques using descriptive data analysis techniques to describe the validity, practicality, and effectiveness. The results of the study were an increase in student learning outcomes as well as valid, practical and effective learning tools. The conclusions of the study were an increase in the number of students who passed the basic computer network training course and recommended it for other courses.</p><strong>Abstrak:</strong><em> </em>Tujuan penelitian untuk pengembangan perangkat pembelajaran. Pengembangan dilakukan untuk membantu siswa menguasai materi pembelajaran dan menaikkan hasil belajar siswa. Pengembangan perangkat pengajaran menggunakan Model IDI (<em>Institute Development Instructional</em>). Prosedur pengembangan IDI, meliputi analisis kebutuhan pembelajaran<em>, </em>pengembangan<em>, </em>evaluasi. Teknik analisis data menggunakan teknik analisis data deskriptif dengan mendeskripsikan<strong> </strong>validitas, praktikalitas, dan efektivitas. Hasil penelitian adanya peningkatan hasil belajar siswa serta perangkat pembelajaran yang valid, praktis, dan efektif. Simpulan dari penelitian terjadinya peningkatan jumlah siswa yang lulus mata diklat jaringan komputer dasar dan direkomendasikan untuk mata diklat lain.
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