Abstract-In this article we discuss the sensory experiences of playing computer games by exploring the sight, the sound, the taste, smell, and touch of games. We reflect on how senses and the social atmosphere gives meaning to players' experiences of playing computer games in two co-located public settings, a game café and a mass LAN party. This discussion is related to a more general discussion concerning what it means to participate and play online and network games in a game café and a mass LAN party. The discussion is based on a field study in Sweden. We conclude by highlighting the different experiences of playing computer games and participating in those colocated game settings. In the game café playing computer games is a rather ordinary and mundane activity while playing games in the mass LAN party is to a large extent a sensational and extra ordinary event.
In this article we will discuss players' experience of computer games in terms of sight, sound, taste, smell, and touch. We discuss how senses shape and give meaning to players' game play experiences in the game café and a mass LAN party. We also discuss how the social environments in which games are played impact on the experience of playing games. The data is drawn on a field study of public gameplay in a game café and a mass LAN party in Sweden. We conclude by highlighting that the social atmosphere is key to understanding public game play experiences.
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