The 2013 curriculum for early childhood education with an integrative thematic and scientific approach is very suitable for integrating STEAM-based learning as it is carried out through various contexts to bring subject matter closer to everyday life or the themes are close to the world of children. However, children's social skills have not developed well; children have not been able to cooperate with their peers. The aim of this research was to develop early childhood cooperation by implementing STEAM project-based learning (PjBL). This study used classroom action research and it involved 15 children with an age range of 5-6 years in Salsabil Early Childhood Education, Telagawaru, West Nusa Tenggara. Data were obtained through observation regarding the activities of the teachers and children. The result showed that the cooperation among children improved significantly in cycle 1 to 3 after implementing STEAM PjBL. Therefore, the implication of STEAM PJBL can develop the ability to work together in early childhood.
Human resource development was the development of individuals, groups or communities by providing knowledge, expertise, and experience so that they can carry out their roles and responsibilities in society. Problems that occur in parenting include: Parents give freedom to children to watch TV without supervision, give children to play PS, give gadgets to children, spoil children, compare children, and it is not uncommon to even scold and even hit children. One of the activities that can be done in human resource development is "Parenting". Parenting is an activity to develop human resources in order to provide education to parents regarding how to provide the best care for their children to shape their children's character from an early age. Because the most important education and the first in shaping the character of early childhood is education from the family, especially from parents. Education in the family plays a very important role in developing one's character, character and personality. Therefore, character education in the family needs to be seriously empowered. Character education in the family provided by parents can shape various characters of early childhood. The characters include: Religious, Honest, Tolerance, Discipline, Hard Work, Creative, Independent, Democratic, Curiosity, National Spirit, and Love of the Homeland, Appreciating Achievement, and Friendly / communicative, Love Peace, Love to Read, Care for the Environment, Social Care, and Responsibility.
The purpose of this study is to find out whether there is an effect of bigbook learning media on children's listening skills. This study uses an experimental type of research using a quantitative approach to obtain complete and in-depth information about the effect of bigbook learning media on children's listening skills in group A RA Barokatussoulatiyah NW Puyung, Jonggat District, Central Lombok Regency. The population in this study amounted to 15 so that this study is said to be a population study. Furthermore, the data collected by the author uses observation, questionnaires, tests and documentation, and the type of data analysis uses the SPSS 16 stage. Based on the results of the t-test research, it shows that the bigbook learning media has a significant influence on children's listening skills, namely 95% and obtained tcount = - 23,252 and the value of sig.(2-tailed) = 0.000. Because the significant value is 0.000 < 0.005, then Ho is rejected and Hi is accepted. Thus the bigbook learning media has a positive effect on children's listening skills. From this study the teacher can find out how much influence the provision of bigbook learning media has on children's listening skills. So it is expected that teachers are more creative in choosing the media used so that students are more eager to receive lessons.
Learning in Early Childhood Education institutions is learning that applies a learning system through play. All forms of learning in early childhood are mostly done through a game. This is done because this method is more suitable for children who tend to prefer to play. In addition to fun learning, the use of Educational Game Tools (APE) is also a tool that can help the learning process be more enjoyable, because in essence, early childhood learns from real objects. This study aims to improve children's cognitive abilities through recycled material educational tools. This research is a Classroom Action Research (CAR) conducted in group B of Bina Muda Cendekia Kindergarten with 22 children as research subjects. Classroom Action Research (CAR) was carried out in 2 cycles. Data collection techniques in this study used observation and documentation techniques. The results of the study showed that the recycled material educational game tool could improve the cognitive abilities of the children in group B TK Bina Muda Cendekia. In the pre-action stage, the average percentage of achievement for new children reached 45.45%, in the implementation of Cycle I, the percentage achieved was 64.58 and in Cycle II, it was 89.96%.
Penelitian ini menggunakan penelitian Tindakan kelas dengan teknik pengumpulan data mixed metod yang mengombinasikan data kualitatif berupa proses pembelajaran CCBA pada anak usia 4-5 tahun, untuk menstimulus emosi positif anak yang ditunjang dengan data kuantitatif berupa kemampuan emosi positif pada anak. Sampel dalam penelitian ini adalah peserta didik kelompok B atau anak yang berusia 4-5 tahun di TK Nurul Hikmah. Pengumpulan data pada penelitian ini menggunakan observasi dan dokumentasi. Hasil penelitian, melalui penerapan metode CCBA di TK Nurul Hikmah anak-anak kelompok A dapat menunjukkan emosi positif mereka. Berdasarkah hasil dan pembahasan penelitian dapat disimpulkan bahwa melalui metode CCBA (Cerita, Contoh, Biasakan dan Apresia) dapat meningkatkan Emosi Positif anak usia 4-5 tahun di TK Nurul Hikmah NW Selat. Dengan data yang diperoleh Pada Indikator keceriaan memperoleh data 93,3% konsisten muncul, 6,6 % sering muncul, sedangkan untuk indikator kemandirian memperoleh 86,6% muncul konsisten, 13,3 % mulai muncul, begitu juga dengan indikator ketertarikan dengan hasil 86,6% konsisten 13,3% mulai muncul, serta indikator cinta kasih juga memperoleh hasil yang sama 86,6% muncul konsisten dan 13,3% mulai muncul.
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