Besides the ability of making learning more interesting, educators and researchers have been exploring other pedagogical potentials of computer games. How to employ games for constructivist learning and teaching has become an attention in the field of education and game design in recent years. This article gives an introduction to game-based learning. On top of discussing games' intrinsic educational traits from the motivational, cognitive and socio-cultural perspectives, we also review two recent foci of game-based learning. The first one is "education in games" which is an approach for adopting existing commercial games for educational use. The second is "games in education" in which the games are designed specifically with underlying pedagogy for some curricula.
Besides the ability of making learning more interesting, educators and researchers have been exploring other pedagogical potentials of computer games. How to employ games for constructivist learning and teaching has become an attention in the field of education and game design in recent years. This article gives an introduction to game-based learning. On top of discussing games’ intrinsic educational traits from the motivational, cognitive and socio-cultural perspectives, we also review two recent foci of game-based learning. The first one is “education in games” which is an approach for adopting existing commercial games for educational use. The second is “games in education” in which the games are designed specifically with underlying pedagogy for some curricula.
This article describes the design, implementation, and preliminary evaluation of three synchronous distributed learning prototype systems. Each of these systems supports a particular style of interaction, referred to as a socio-activity learning model, between members of student dyads (pairs). The first two systems, Co-Working System and Working Along System, are realizations of two basic models of collaborative, one-on-one, synchronous, and networked learning, while the third one, the Hybrid System, is a combined model of the two. This work intends to identify a set of domain independent tools necessary for these models and collect information for future development through some preliminary evaluation of some experimental trials of these systems. All these systems were implemented on WWW using the computer language Java.
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