What is it for a picture to depict a scene? The most orthodox philosophical theory of pictorial representation holds that depiction is grounded in resemblance. A picture represents a scene in virtue of being similar to that scene in certain ways. This essay presents evidence against this claim: curvilinear perspective is one common style of depiction in which successful pictorial representation depends as much on a picture’s systematic differences with the scene depicted as on the similarities; it cannot be analyzed in terms of similarity alone. The same problem arises for many other kinds of depiction. The essay concludes that depiction in general is not grounded in resemblance but geometrical transformation.
Truth, or accuracy, is widely thought to be the centerpiece of any formal theory of meaning, at least in the study of language. This paper argues for a theory of pictorial accuracy, with attention to the relationship between accuracy and pictorial content. Focusing on cases where pictures are intended to convey accurate information, the theory distinguishes between two fundamental representational relations: on one hand, a picture expresses a content; on the other, it aims at a target scene. Such a picture is accurate when the content it expresses fits the target scene it aims at. In addition, content is thought to divide into two aspects: singular content specifies the particular individuals which a picture is of, and attributive content specifies the properties and relations which the picture ascribes to those individuals. For a picture to be accurate, both aspects must be matched in the target. I call this the Three-Part Model, because it distinguishes between a triad of factors-singular content, attributive content, and target-which together determine pictorial accuracy. Through close examination of a series of cases, I argue that each component of this model is essential in order to make sense of pictorial accuracy across a range of cases.
This introduction aims to familiarize readers with basic dimensions of variation among pictorial and diagrammatic representations, as we understand them, in order to serve as a backdrop to the articles in this volume. Instead of trying to canvas the vast range of representational kinds, we focus on a few important axes of difference, and a small handful of illustrative examples. We begin in Section 1 with background: the distinction between pictures and diagrams, the concept of systems of representation, and that of the properties of usage associated with signs. In Section 2 we illustrate these ideas with a case study of diagrammatic representation: the evolution from Euler diagrams to Venn diagrams. Section 3 is correspondingly devoted to pictorial representation, illustrated by the comparison between parallel and linear perspective drawing. We conclude with open questions, and then briefly summarize the articles to follow. Types of IconicityAs early as 1868, Charles S. Peirce distinguished between at least two basic kinds of sign: symbols and icons. 1 As we shall understand these categories, SYMBOLIC 1 We use Peirce's taxonomy as the point of departure for our own, but we don't aspire to exegetical accuracy. In fact, Peirce famously distinguished up to three kinds of sign, including not only symbols and icons, but also indices. To simplify our presentation, we will only discuss the first two. Moreover, in 1868, Peirce used the term "likeness" instead of "icon", but later changed his terminology. V. Giardino ( )
This paper presents an analysis of face emoji (disc-shaped pictograms with stylized facial expressions) that accompany written text. We propose that there is a use of face emoji in which they comment on a target proposition expressed by the accompanying text, as opposed to making an independent contribution to discourse. Focusing on positively valenced and negatively valenced emoji (which we gloss as happy and unhappy, respectively), we argue that the emoji comment on how the target proposition bears on a contextually provided discourse value endorsed by the author. Discourse values embody what an author desires, aspires to, wishes for, or hopes for. Our analysis derives a range of non-trivial generalizations, including (i) ordering restrictions with regards to the placement of emoji and text, (ii) cases of apparent mixed emotions, and (iii) cases where the lexical content of the accompanying text influences the acceptability of a face emoji.
In this paper, we describe two film conventions for representing what a character sees: point of view (POV) and sight link. On a POV interpretation, the viewpoint of a shot represents the viewpoint of a particular character; while in sight link, a shot of a character looking off-screen is associated with a shot of what they are looking at. Our account of both treats them as spatial in nature, and relates them to similar spatial interpretative principles that generalize beyond character eyelines. We additionally observe that whether the object shot in a sight link takes a POV interpretation depends on whether the glance shot precedes or follows it. We offer a processing account of this effect of order on interpretation, which relies on the assumption that spatial coherence in film is established by incremental viewpoint grounding.
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