It has been verified that today in the Italian schools there are about 15-20% of students presenting different kinds of "Special Educational Needs". In order to respond to BES, the schools follow the Customized Learning Plan (PDP), a useful tool for designing operational models, strategies, systems and learning criteria for each student. For the various operators involved in the treatment of the disorders and also for the parents, it is of great importance to have adequate, efficient and flexible support tools that respect the desires and the enthusiasm of children of different age, without creating additional psychological and social discomfort. This research presents a particular relevance focus on the issue of management of entertainment and playful learning through digital systems offering a 'playful interaction'. New concepts of 'game' and 'device for interactive activities' offer screen-based compounds to scenarios on the relation between user and device, including physical activities or integrated physical gestures, which relate the observation of screen to the physical reality.
Los autores discuten la tendencia hacia el consumo de productos artesanales en los mercados de las economías desarrolladas y se preguntan si el valor artesanal radica en la “marca” de los productos artesanales o en el “saper fare” (saber hacer) como valor intrínseco de la artesanía tradicional. A partir de algunos ejemplos de la Toscana, se analiza el valor agregado de la innovación en las cadenas de valor globales (que conjugan actividades dispares como la marca, el diseño y la fabricación en distintas regiones), en contraste con el valor elemental de la práctica artesanal tradicional, localizada e histórica. En esta comparación se discute la base filosófica del “saber hacer”; cómo la artesanía impregna un producto con identidad intrínseca o “aura”; y el papel crucial del “genius loci” (espíritu del lugar) en la comprensión del producto artesanal y su proceso. Se argumenta que los procesos habilitados para GVC (cadenas de valor globales) han relegado a artesanos toscanos altamente calificados a ser proveedores de mano de obra de los diseñadores de lujo globales y de los gerentes de marca. Por último, los autores sostienen que “la artesanía de avanzada” –que comprende métodos ágiles y adaptables que permiten las técnicas de producción digital– se puede combinar con el “saper fare” italiano para colocar a los artesanos expertos en el centro del proceso estratégico, promoviendo que artesanos y diseñadores compartan información como co-creadores y diseñadores. Por lo tanto, este concepto de “artesanía de avanzada” promete mejorar la participación de la Toscana en la creación de valor de la región y de Italia
SAM is a digital and material tool for advanced training in interventional pneumology. This idea combines the design culture to the specialized disciplines of pulmonology. The research aims at achieving three major design goals such as interactivity, performance and traceability of educational processes. SAM consists in a navigable 3D model of the human airways. The process facilitates the pulmonary physicians in their didactic training course and in their skills' acquisition through realistic simulation. These skills are traced and then evaluated in different simulations such as clinical case histories. SAM includes video animation, application of augmented reality to the model, a design model for dummies and a mediastinal and bronchial plastic model with support base. All these systems are managed by a specific App. SAM can be applied to each apparatus and pathology and it's a modular and modifiable tool that could be applied for any training needs and situation.
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