To achieve collaborative tasks, robots in a team need to have a shared understanding of the environment and their location within it. Distributed Simultaneous Localization and Mapping (SLAM) offers a practical solution to localize the robots without relying on an external positioning system (e.g. GPS) and with minimal information exchange. Unfortunately, current distributed SLAM systems are vulnerable to perception outliers and therefore tend to use very conservative parameters for inter-robot place recognition. However, being too conservative comes at the cost of rejecting many valid loop closure candidates, which results in less accurate trajectory estimates. This paper introduces DOOR-SLAM, a fully distributed SLAM system with an outlier rejection mechanism that can work with less conservative parameters. DOOR-SLAM is based on peerto-peer communication and does not require full connectivity among the robots. DOOR-SLAM includes two key modules: a pose graph optimizer combined with a distributed pairwise consistent measurement set maximization algorithm to reject spurious inter-robot loop closures; and a distributed SLAM front-end that detects inter-robot loop closures without exchanging raw sensor data. The system has been evaluated in simulations, benchmarking datasets, and field experiments, including tests in GPS-denied subterranean environments. DOOR-SLAM produces more inter-robot loop closures, successfully rejects outliers, and results in accurate trajectory estimates, while requiring low communication bandwidth. Full source code is available at https://github.com/MISTLab/DOOR-SLAM.git.
Perceptual aliasing is one of the main causes of failure for Simultaneous Localization and Mapping (SLAM) systems operating in the wild. Perceptual aliasing is the phenomenon where different places generate a similar visual (or, in general, perceptual) footprint. This causes spurious measurements to be fed to the SLAM estimator, which typically results in incorrect localization and mapping results. The problem is exacerbated by the fact that those outliers are highly correlated, in the sense that perceptual aliasing creates a large number of mutuallyconsistent outliers. Another issue stems from the fact that most state-of-the-art techniques rely on a given trajectory guess (e.g., from odometry) to discern between inliers and outliers and this makes the resulting pipeline brittle, since the accumulation of error may result in incorrect choices and recovery from failures is far from trivial. This work provides a unified framework to model perceptual aliasing in SLAM and provides practical algorithms that can cope with outliers without relying on any initial guess. We present two main contributions. The first is a Discrete-Continuous Graphical Model (DC-GM) for SLAM: the continuous portion of the DC-GM captures the standard SLAM problem, while the discrete portion describes the selection of the outliers and models their correlation. The second contribution is a semidefinite relaxation to perform inference in the DC-GM that returns estimates with provable sub-optimality guarantees. Experimental results on standard benchmarking datasets show that the proposed technique compares favorably with state-of-theart methods while not relying on an initial guess for optimization.
This paper presents an efficient technique to perform design space exploration of a multiprocessor platform that minimizes the number of simulations needed to identify a Pareto curve with metrics like energy and delay. Instead of using semi-random search algorithms (like simulated annealing, tabu search, genetic algorithms, etc.), we use the domain knowledge derived from the platform architecture to set-up the exploration as a discrete-space Markov decision process. The system walks the design space changing its parameters, performing simulations only when probabilistic information becomes insufficient for a decision. A learning algorithm updates the probabilities of decision outcomes as simulations are performed. The proposed technique has been tested with two multimedia industrial applications, namely the ffmpeg transcoder and the parallel pigz compression algorithm. Results show that the exploration can be performed with 5% of the simulations necessary for the most used algorithms (Pareto simulated annealing, nondominated sorting genetic algorithm, etc.), increasing the exploration speed by more than one order of magnitude
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