Educational videogames are increasingly being incorporated by educators into teaching-learning processes, progressively demonstrating the potential they have to complement and support the way in which knowledge is transmitted in different areas of knowledge. In addition, nowadays video games can be played online through the internet and by several players at the same time (multiplayer), allowing new possibilities in the educational field thanks to the own dynamics associated with these characteristics. Given the great educational potential they have, the need arises to have a methodology for the development of video games that apart from having educational purposes, also have the characteristic of being online and multiplayer. In the present work a conceptual framework for this type of videogames is presented and a review of previous works is carried out, which allows, in the first place, to have a set of criteria with which this methodology should comply, second, to verify that the The most relevant existing methodologies do not satisfy all the criteria, to finally formulate a methodology that does satisfy them in an integral way.
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