This paper presents a wide angle holographic display system with extended viewing angle in both horizontal and vertical directions. The display is constructed from six spatial light modulators (SLM) arranged on a circle and an additional SLM used for spatiotemporal multiplexing and a viewing angle extension in two perpendicular directions. The additional SLM, that is synchronized with the SLMs on the circle is placed in the image space. This method increases effective space bandwidth product of display system data from 12.4 to 50 megapixels. The software solution based on three Nvidia graphic cards is developed and implemented in order to achieve fast and synchronized displaying. The experiments presented for both synthetic and real 3D data prove the possibility to view binocularly having good quality images reconstructed in full FoV of the display.
This paper presents an extended viewing angle holographic display for reconstruction of real world objects in which the capture and display systems are decoupled. This is achieved by employing multiple tilted spatial light modulators (SLMs) arranged in a circular configuration. In order to prove the proper reconstruction and visual perception of holographic images the Wigner distribution function is employed. We describe both the capture system using a single static camera with a rotating object and a holographic display utilizing six tilted SLMs. The experimental results based on the reconstruction of computer generated and real world scenes are presented. The coherent noise removal procedure is described and implemented. The experiments prove the possibility to view images reconstructed in the display binocularly and with good quality.
The application of digital holography as a viable solution to 3D capture and display technology is examined. A review of the current state of the field is presented in which some of the major challenges involved in a digital holographic solution are highlighted. These challenges include (i) the removal of the DC and conjugate image terms, which are features of the holographic recording process, (ii) the reduction of speckle noise, a characteristic of a coherent imaging process, (iii) increasing the angular range of perspective of digital holograms (iv) and replaying captured and/or processed digital holograms using spatial light modulators. Each of these challenges are examined theoretically and several solutions are put forward. Experimental results are presented that demonstrate the validity of the theoretical solutions.
This paper presents the full technology chain supporting wide angle digital holographic television from holographic capture of real world objects/scenes to holographic display with an extended viewing angle. The data are captured with multiple CCD cameras located around an object. The display system is based on multiple tilted spatial light modulators (SLMs) arranged in a circular configuration. The capture-display system is linked by a holographic data processing module, which allows for significant decoupling of the capture and display systems. The presented experimental results, based on the reconstruction of real world, variable in time scenes, illustrates imaging dynamics, viewing angle and quality. 857-867 (1998).
Abstract-This paper presents a novel method of multi-spatial light modulator (SLM) holographic image display that enables wide angle reconstruction of images of real world objects. The image data are delivered by means of digital holography. The capture and display systems are arranged in a circular configuration. In order to support the proper information flow between the multi-sensor capture and multi-SLM display systems we perform analysis using the Wigner distribution function. We also consider a mismatch of the capture and display configurations as well as the visual perception of the displayed image. Experimental results based on the reconstruction of real world scenes are presented that demonstrate the validity of the theoretical solutions. A single camera is used to record the digital holograms, where the object is rotated between captures, and these holograms are then displayed on a circular configuration of SLMs. The results show the limitation of multi-SLM holographic displays in terms of visual perception. These problems arise from the limited angular distribution of the SLMs on a display circle and the presence of gaps between the SLMs.
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