Security officers can not monitor the security of the financial space at all times especially outside working hours or evenings because the financial room is on the 3rd floor. Security guards are not warned quickly if there are people who do not have the right to enter the financial room at the time of blank or after hours. The purpose of this research is to design an application that can monitor the security of financial space by giving information or giving warning in the form of alarm and sending SMS and Twitter notification to security officer if there are people who do not have access rights of financial space, using DFRduino Uno R3 microcontroller, MC-38 magnets, PIR sensors, Alarms, Sony Ericsson Z530i phone, wifi modem, and Bluetooth. If a door or movement is detected the computer will send a command to DFRduino which is then forwarded to the alarm to give a sound alert. And with the Hanphone Sony Ericsson Z530i with a connection via Bluetooth Mobile can connect with the application so that the computer can send notification SMS alert to the number that has been registered as the recipient of SMS and notification via Twitter to the username that has been registered. With the magnet sensor it is possible to detect if the door or window is forced and PIR sensor is used as a support if the magnetic sensor is not working or if the thief enter the room not through the door or window. PIR Sensor installed in the room allows all activities that occur will be able to monitor well. If there is a security breach or infiltration it will be quickly known because there are warnings via SMS and Twitter that can provide information to security personnel to perform actions quickly so that cases can be resolved thoroughly.
Permainan Video (Video Game) adalah permainan yang memanfaatkan teknologi berupa alat elektronik yang mampu menampilkan suatu gambar sebagai media antarmuka dengan pengguna dan pengguna dapat mengendalikan Obyek yang ada dalam gambar tersebut dengan alat pengendali (Input Device). Seiring perkembangan zaman, Permainan Video memiliki media keluaran lain (Output) seperti suara dan juga getaran. Universitas Budi Luhur memiliki komunitas yang dinamakan Kotak Kreatif, yaitu sebuah komunitas developer video game di Universitas Budi Luhur. Komunitas Kotak Kreatif sudah menciptakan beberapa permainan untuk platform Android dan PC. Namun, pada komunitas ini belum pernah menerapkan teknik khusus Artificial Intelligence (AI) dalam judul permainan yang telah diciptakan oleh komunitas Kotak Kreatif. Oleh karena itu tujuan utama dari Tugas Akhir ini adalah untuk menciptakan konten AI dalam permainan bergenre Third Person Shooter (TPS) sebagai lawan main, karena genre TPS tersebut bergantung pada lawan main sebagai aspek utama. Untuk itu dibutuhkan Metode Pathfinding sebagai penentu arah jalan dan Decision Tree sebagai penentu tindakan (Behaviour) lawan main. Metode Pathfinding menggunakan Algoritma A*, cara kerjanya dengan mengambil jarak antara setiap node dan tujuan. Metode Decision Tree adalah sebuah pohon hirarki yang diimplementasikan dengan menggunakan Nested if-else, setiap kondisi akan diperiksa dan keputusan akan diambil bedasarkan kondisi.
Community service activities were carried out to introduce solar panel technology to the Suku Anak Dalam village community in Muara Kilis Jambi, where the village had some electricity that had not yet been electrified by PLN. Because PLN has not reached the electricity network, the general public uses generators with fuel as a motor for generating electricity. The use of fuel, especially in rural areas can be said to require expensive costs for operations coupled with the cost of engine maintenance. The use of solar panels is one of the easy and inexpensive alternatives to get electricity. The installation system that is applied is the DC system will make more economical and low-cost installation. With the implementation of this service, one month is enough to meet the electricity needs in the household for every night. The residents can do the installation well and can analyze the electricity needs to be used. In addition to installing the panels, they have understood the laying of the panels according to recommendations using the PV Power System software.
The development of technology in the field of telecommunications makes people more and more often send data files in the form of doc, pdf, xls, voice, image, video via the internet. because the internet is a public medium that is vulnerable to intrusion and theft of information on data or files by unauthorized parties. The problem is that there are frequent changes or manipulation of the contents of data files from bank notes processing, cash pickups, document pick-ups, clearing items, atm & cdm service, atm cash replenishment, atm first line maintenance and atm second line maintenance. The purpose of this study is to prevent irresponsible people from knowing the reports that will be sent from the branch to the center by made applying the twofish cryptographic algorithm application to secure file data. The results of the tests carried out were 15 encrypted files, the average encrypted file size was 0.11%, the encryption process time was 9.5352 milliseconds and the decryption process time was 9.3294 milliseconds. In the UAT test, a questionnaire with a Likert scale scale of 5. has been used. As a result, the respondents agree (above 91.23%) that the overall application of the twofish algorithm to secure data files can be kept confidential.
Adanya sistem informasi manajemen kependudukan telah memberikan data kependudukan yang akurat baik dari sisi kependudukan, pendidikan, maupun perspektif lainnya, berdasarkan sistem yang ada. Akan tetapi, dalam pelaksanaan operasional pelaporan dan analisis, diperlukan sistem berbasis web yang mampu menampilkan data hasil Perekaman yang telah melalui proses penunggalan dan pencetakan, sehingga berguna dalam membantu merumuskan kebijakan atau program Pemerintah serta mampu meningkatkan pelayanan informasi kependudukan dan pencatatan sipil. Berbagai informasi yang berhubungan dengan jumlah hasil penunggalan dan pencetakan KTP-el Kabupaten/Kota termotivasi oleh kondisi geografis, geologis, hidrologis dan demografis untuk meningkatkan pelayanan kependudukan bagi warga negara Indonesia. Oleh karena itu, pada penelitian ini sistem yang dibangun berupa sistem informasi yang menampilkan jumlah data perekaman yang telah melalui proses data penunggalan (deduplication) dan pencetakan KTP-el setiap harinya dan dapat diakses melalui alat mobile phone atau perangkat yang terkoneksi dengan link publik, sehingga memudahkan memonitoring dan mengevaluasi terhadap data perekaman ataupun pencetakan KTP. Dalam melakukan pengembangan aplikasi metodologi yang kami gunakan ialah waterfall. Dengan adanya aplikasi yang dibangun, akan mendukung tata kelola infomasi pada Ditjen Dukcapil, sehingga memiliki integritas data dan informasi dapat terwujud.
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