Abstract. Human cognitive modeling techniques and related software tools have been widely used by researchers and practitioners to evaluate the effectiveness of user interface (UI) designs and related human performance. However, they are rarely used in the cyber security field despite the fact that human factors have been recognized as a key element for cyber security systems. For a cyber security system involving a relatively complicated UI, it could be difficult to build a cognitive model that accurately captures the different cognitive tasks involved in all user interactions. Using a moderately complicated user authentication system as an example system and CogTool as a typical cognitive modeling tool, this paper aims to provide insights into the use of eye-tracking data for facilitating human cognitive modeling of cognitive tasks more effectively and accurately. We used visual scan paths extracted from an eye-tracking user study to facilitate the design of cognitive modeling tasks. This allowed us to reproduce some insecure human behavioral patterns observed in some previous lab-based user studies on the same system, and more importantly, we also found some unexpected new results about human behavior. The comparison between human cognitive models with and without eye-tracking data suggests that eye-tracking data can provide useful information to facilitate the process of human cognitive modeling as well as to achieve a better understanding of security-related human behaviors. In addition, our results demonstrated that cyber security research can benefit from a combination of eye-tracking and cognitive modeling to study human behavior related security problems.
Abstract. This paper presents the Password Security Visualizer (PSV), an interactive visualization system specifically designed for password security education. PSV can be seen as a reconfigurable "box" containing different proactive password checkers (PPCs) and visualizers of password security information, allowing it to be used like a "many in one" or "hybrid" PPC. PSV can provide many new features that do not exist in traditional PPCs, thus having a greater potential to achieve its goals of educating users. Using purely client-side Web-based technologies, we implemented a prototype of PSV as an open-source software tool on a 2-D animated canvas. To evaluate the actual performance of our implemented PSV prototype against traditional PPCs, we conducted a semistructured interview involving 20 human participants. Our qualitative analysis of the results showed that PSV was considered the most informative and recommended by most participants as a good educational tool. To the best of our knowledge, PSV is the first system combining different PPCs together for user education, and the user study is the first of this kind on comparing educational effectiveness of different PPCs (and PPC-like password security tools such as PSV).
Abstract-The recent development of three dimensional (3D) display technologies has resulted in a proliferation of 3D video production and broadcasting, attracting a lot of research into capture, compression and delivery of stereoscopic content. However, the predominant design practice of interactions with 3D video content has failed to address its differences and possibilities in comparison the existing 2D video interactions. This paper presents a study of user requirements related to interaction with the stereoscopic 3D video. The study suggests that the change of view, zoom in/out, dynamic video browsing and textual information are the most relevant interactions with stereoscopic 3D video. In addition, we identified a strong demand for object selection that resulted in a follow-up study of user preferences in 3D selection using virtual-hand and ray-casting metaphors. These results indicate that interaction modality affects users' decision of object selection in terms of chosen location in 3D, while user attitudes do not have significant impact. Furthermore, the ray-casting based interaction using Wiimote can outperform the volume-based interaction technique using mouse and keyboard for object positioning accuracy.
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