The selection of learning media is one of the important factors that influence the success of the learning process. The selection and use of appropriate and interesting media will have a positive impact on student learning success. However, the use of learning media that integrate gamification elements is still not widely practiced in Arabic language learning in Malaysia. Therefore, this study aims to identify students' perceptions on the use of gamification in Arabic language learning by using Gamilab media as a learning application. The study design used was a quantitative study. This study involved 149 respondents who took Arabic as a third language course at UiTM Shah Alam. Questionnaire instruments were used for data collection purposes. The collected data were analyzed using Statistical Package for the Social Science version 26.0 to obtain descriptive data. The findings show that students' perceptions of the use of gamification in learning Arabic are at a high level with a mean value = 4.31. Thus, this study is expected to help Arabic language educators to improve the quality of Arabic language teaching by diversifying the use of the medium in Arabic language teaching.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2025 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.